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<title>godot.git/scene/gui/popup_menu.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/popup_menu.cpp?h=2.0-beta</id>
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>ability to export scene to zip</title>
<updated>2015-12-13T04:08:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T04:08:36Z</published>
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<id>urn:sha1:709de124c17988ab05f606c09d0f6414fbbd2ca9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make popup emit index when id is not defined</title>
<updated>2015-12-12T12:07:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T12:07:43Z</published>
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<id>urn:sha1:9a7ff6575179a99dd251154212ddefdd4dc77540</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Popup submenu position enhancement</title>
<updated>2015-11-22T14:53:22Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-11-22T14:53:22Z</published>
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<id>urn:sha1:9797b6374bff3845130e31029eeaa544ca546653</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2734 from neikeq/popupmenu_imp</title>
<updated>2015-11-18T21:59:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T21:59:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee944e0da21b4cf4c382b56927417af1f1dd7dea'/>
<id>urn:sha1:ee944e0da21b4cf4c382b56927417af1f1dd7dea</id>
<content type='text'>
Small PopupMenu behaviour changes</content>
</entry>
<entry>
<title>Small PopupMenu changes</title>
<updated>2015-11-13T21:03:17Z</updated>
<author>
<name>neikeq</name>
</author>
<published>2015-11-05T14:22:50Z</published>
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<id>urn:sha1:ae65dfa4ec82dd59f7aaa0b4fa48ba28f878b72c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change popup_menu.cpp as proposed in #2011</title>
<updated>2015-11-13T10:16:55Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2015-11-13T10:16:55Z</published>
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<id>urn:sha1:bff8b04f522961daa46af217d6dd5514cf875a9d</id>
<content type='text'>
Closes #2011</content>
</entry>
<entry>
<title>Merge pull request #2362 from AlexHolly/update-scene-tab-fix</title>
<updated>2015-10-17T13:51:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T13:51:45Z</published>
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<id>urn:sha1:c22b627ee34a5849955192b18c6cbaee612a4cc0</id>
<content type='text'>
[UI-FIX] - Update scene tabs on save</content>
</entry>
<entry>
<title>hide opened menu when click on menu button</title>
<updated>2015-09-09T03:48:22Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2015-09-09T03:48:22Z</published>
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<id>urn:sha1:930cb97c7d5e1bd4946564c97ea636ca3ed81963</id>
<content type='text'>
</content>
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