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<title>godot.git/scene/gui/popup.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/popup.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/popup.cpp?h=2.0.2-stable'/>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
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<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-forgot a check for tools enabled, closes #3166</title>
<updated>2015-12-29T15:14:02Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T15:14:02Z</published>
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<id>urn:sha1:974e5362bcb9bf32ee5fdb13936a1231fec93567</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make it easy to edit popupmenus, fixes #2595</title>
<updated>2015-12-29T12:26:17Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-12-29T12:26:17Z</published>
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<id>urn:sha1:45ad1024e12ffa6db0e56cb36c007dd212d5e37e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>some editor window changes</title>
<updated>2015-06-14T01:12:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-14T01:12:53Z</published>
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<id>urn:sha1:9a58960d288b0c68c34f296dd97d0134fa1e5f02</id>
<content type='text'>
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New Navigation &amp; Pathfinding support for 2D</title>
<updated>2015-02-14T15:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T15:09:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5f509f238576dba39ffcce74ab2066f24e67b58'/>
<id>urn:sha1:c5f509f238576dba39ffcce74ab2066f24e67b58</id>
<content type='text'>
-Added Navigation &amp; NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
</content>
</entry>
<entry>
<title>-Obscure bug in popups solved, fixes #1008</title>
<updated>2015-01-04T02:27:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-04T02:27:11Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Lots of 3D improvements:</title>
<updated>2014-05-05T01:50:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-05T01:50:23Z</published>
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<id>urn:sha1:72ae89c5aa8da9110ec8f89e5558d5d04935f3b5</id>
<content type='text'>
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
</content>
</entry>
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