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<title>godot.git/scene/gui/popup.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/popup.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/popup.cpp?h=1.1-stable'/>
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<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New Navigation &amp; Pathfinding support for 2D</title>
<updated>2015-02-14T15:10:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T15:09:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5f509f238576dba39ffcce74ab2066f24e67b58'/>
<id>urn:sha1:c5f509f238576dba39ffcce74ab2066f24e67b58</id>
<content type='text'>
-Added Navigation &amp; NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
</content>
</entry>
<entry>
<title>-Obscure bug in popups solved, fixes #1008</title>
<updated>2015-01-04T02:27:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-04T02:27:11Z</published>
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<content type='text'>
</content>
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<entry>
<title>Lots of 3D improvements:</title>
<updated>2014-05-05T01:50:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-05T01:50:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72ae89c5aa8da9110ec8f89e5558d5d04935f3b5'/>
<id>urn:sha1:72ae89c5aa8da9110ec8f89e5558d5d04935f3b5</id>
<content type='text'>
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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