<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/option_button.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/option_button.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/option_button.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-28T20:17:08Z</updated>
<entry>
<title>Add support for radio-looking items with icon</title>
<updated>2018-04-28T20:17:08Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-04-09T17:55:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=02f767fe0d8716a6745c13fd557a2564cbfd046f'/>
<id>urn:sha1:02f767fe0d8716a6745c13fd557a2564cbfd046f</id>
<content type='text'>
Letting users of `PopupMenu` use them. `OptionButton` was one of those interested and is updated in this commit.

Fixes #18063.

(cherry picked from commit b964a9e678a969bdc28972c55655d7f0667d68b7)
</content>
</entry>
<entry>
<title>Use radio-button-like menu entries where applicable</title>
<updated>2018-04-28T20:16:53Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-24T02:05:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=20fa30bde68ba2bff79a791da4e37f3416896e34'/>
<id>urn:sha1:20fa30bde68ba2bff79a791da4e37f3416896e34</id>
<content type='text'>
(cherry picked from commit a6dc160d5cdf581c61d9c0ecd042aa7b5e958a87)
</content>
</entry>
<entry>
<title>Fixes OptionButton selection index being reset to zero at instanciation</title>
<updated>2018-02-19T21:29:36Z</updated>
<author>
<name>Alexander Alekseev</name>
</author>
<published>2018-02-16T08:29:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=18735ff6f2db987b799f252fb0716ecd23347d30'/>
<id>urn:sha1:18735ff6f2db987b799f252fb0716ecd23347d30</id>
<content type='text'>
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213.

(cherry picked from commit 66c39b14261ee31244f864ebff7bdb6f3c55211f)
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Added "get_popup" method for OptionButton and minor changes.</title>
<updated>2017-12-25T15:49:27Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2017-12-25T15:24:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=096b5a65c60b64ac5e1a13e9f0573686217f9cdf'/>
<id>urn:sha1:096b5a65c60b64ac5e1a13e9f0573686217f9cdf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix certain popup close clicks with popup buttons</title>
<updated>2017-12-10T09:55:48Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-22T08:43:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=efc3ffb816796fbab64d389508d837560b4f220c'/>
<id>urn:sha1:efc3ffb816796fbab64d389508d837560b4f220c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00f6c859282bb4dab3f6b4f6c20c44222221ebe9'/>
<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
</feed>
