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<title>godot.git/scene/gui/menu_button.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/menu_button.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/menu_button.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>MenuButton: Fix event propagation with dialogs</title>
<updated>2016-07-18T21:06:14Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-18T21:06:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c45837cf3f39eaaf70b6662a036e1c76bba6c6ee'/>
<id>urn:sha1:c45837cf3f39eaaf70b6662a036e1c76bba6c6ee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>MenuButton: Fix regression</title>
<updated>2016-07-16T13:16:26Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-16T13:16:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=671c21dce7a92239b6c15eafd61faa5f65c7adfa'/>
<id>urn:sha1:671c21dce7a92239b6c15eafd61faa5f65c7adfa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>MenuButton: Avoid event propagation if handled as hotkey</title>
<updated>2016-07-16T12:36:55Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-16T12:36:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9d1e03018bc9fa7d32fd99cb21d5bf58140c265'/>
<id>urn:sha1:f9d1e03018bc9fa7d32fd99cb21d5bf58140c265</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-customizable shortcuts in editor</title>
<updated>2016-06-05T00:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=007efb6a20dcaa9230f1cfdc1cda92db24c5510f'/>
<id>urn:sha1:007efb6a20dcaa9230f1cfdc1cda92db24c5510f</id>
<content type='text'>
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
</content>
</entry>
<entry>
<title>GUI Focus mode improvements</title>
<updated>2016-05-23T14:08:50Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-04-12T16:25:17Z</published>
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<id>urn:sha1:0ccf153a15c04bf6d7a40fd9d48b665af9384240</id>
<content type='text'>
Exposed `get_focus_mode()` to the script
Added `focus_mode` to the property panels for line-edit and sliders
Added `enabled_focus_mode` to the property panels for buttons

enabled_focus_mode is used when button is enabled/disabled
</content>
</entry>
<entry>
<title>Fix PopupMenu and MenuButton not activating items with shortcut inside submenus</title>
<updated>2016-04-06T12:42:50Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T12:37:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b7d79c93f47c6d5e6d9e4f50c546cd521866703a'/>
<id>urn:sha1:b7d79c93f47c6d5e6d9e4f50c546cd521866703a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Merged Script and Help tabs</title>
<updated>2015-11-17T12:46:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-17T12:46:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=081a236c6739e7f6d45731ec0c002d2269f2367b'/>
<id>urn:sha1:081a236c6739e7f6d45731ec0c002d2269f2367b</id>
<content type='text'>
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
</content>
</entry>
</feed>
