<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/link_button.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/link_button.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/link_button.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add "Never" underline mode to LinkButton</title>
<updated>2016-10-30T23:05:32Z</updated>
<author>
<name>rdb</name>
</author>
<published>2016-10-28T08:52:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a27aee241c6f3c881dcfedd0df6d5aea24a4886a'/>
<id>urn:sha1:a27aee241c6f3c881dcfedd0df6d5aea24a4886a</id>
<content type='text'>
(cherry picked from commit d517bc908f9c1e00503266ab9a639552660cf72c)
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>GUI Focus mode improvements</title>
<updated>2016-05-23T14:08:50Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-04-12T16:25:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ccf153a15c04bf6d7a40fd9d48b665af9384240'/>
<id>urn:sha1:0ccf153a15c04bf6d7a40fd9d48b665af9384240</id>
<content type='text'>
Exposed `get_focus_mode()` to the script
Added `focus_mode` to the property panels for line-edit and sliders
Added `enabled_focus_mode` to the property panels for buttons

enabled_focus_mode is used when button is enabled/disabled
</content>
</entry>
<entry>
<title>-Work on addon editor plugin (disabled by default)</title>
<updated>2016-03-04T14:10:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-03-04T14:09:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a9b18b665b250b54c0d8eb80354dc08e363377c'/>
<id>urn:sha1:5a9b18b665b250b54c0d8eb80354dc08e363377c</id>
<content type='text'>
-New HTTPRequest node, to make HTTP requests simpler.
</content>
</entry>
</feed>
