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<title>godot.git/scene/gui/line_edit.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/line_edit.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/line_edit.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-13T20:36:21Z</updated>
<entry>
<title>Tweak the property hint ranges of caret blink and line length guideline</title>
<updated>2018-05-13T20:36:21Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-28T17:13:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ccb27ce18adcaaad995f216e1f8634ead56ff66'/>
<id>urn:sha1:8ccb27ce18adcaaad995f216e1f8634ead56ff66</id>
<content type='text'>
This allows for more precise adjustments.

(cherry picked from commit 0eb2f6c2235ba13409c169225321cd5eafd6ad5b)
</content>
</entry>
<entry>
<title>Fix placeholders position in `LineEdit` when editing inside the Editor</title>
<updated>2018-05-13T20:19:42Z</updated>
<author>
<name>robfram</name>
</author>
<published>2018-05-02T19:15:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a187fb381ee68eae44883a788aa2f871a133a9e9'/>
<id>urn:sha1:a187fb381ee68eae44883a788aa2f871a133a9e9</id>
<content type='text'>
Editing the `Text` property through the editor causes a wrong
placement of the placeholder, as it calls `LineEdit::clear_internal`,
which was wrongly reseting the cached placeholder width.

Fix #18184.

(cherry picked from commit c17de1f70fcba19f2afdfe49d194b9b175791ea8)
</content>
</entry>
<entry>
<title>Hand-merge API hash fixes #18514</title>
<updated>2018-04-29T18:44:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-04-29T18:44:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ee4d6af2e7a784c5dfc7d65daf0cef5e72e9d78'/>
<id>urn:sha1:3ee4d6af2e7a784c5dfc7d65daf0cef5e72e9d78</id>
<content type='text'>
This hasn't made it into master yet but is important for mono support.
If this turns out to be the wrong call we'll revert and merge whatever
next version of this becomes available.
</content>
</entry>
<entry>
<title>Fixed context menu TTR bugs</title>
<updated>2018-04-28T20:57:32Z</updated>
<author>
<name>sersoong</name>
</author>
<published>2018-04-19T07:31:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5425e3d8718eaa957504b5d84e2e0402e941b49'/>
<id>urn:sha1:b5425e3d8718eaa957504b5d84e2e0402e941b49</id>
<content type='text'>
(cherry picked from commit a1cfc89108b1905311c83227ae6d8016c9b496ba)
</content>
</entry>
<entry>
<title>LineEdit placeholder alignment, content margins, and overflow bugs</title>
<updated>2018-04-28T20:30:06Z</updated>
<author>
<name>robfram</name>
</author>
<published>2018-04-09T20:08:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7f64090401cc9e34cb71198f7b7899e0615be890'/>
<id>urn:sha1:7f64090401cc9e34cb71198f7b7899e0615be890</id>
<content type='text'>
LineEdit doesn't correctly uses style margins nor use placeholders
width correctly, causing multiple rendering bugs.

(cherry picked from commit 53b51f68bf9b6dd38014b5ac022209b8433d7340)
</content>
</entry>
<entry>
<title>Fixed #15082: line edit emits two "text_changed" signals when pasting while text is selected</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>Federico Frenguelli</name>
</author>
<published>2018-02-05T15:22:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=069658f1be01bbfedae721e4539a2b683d048cc6'/>
<id>urn:sha1:069658f1be01bbfedae721e4539a2b683d048cc6</id>
<content type='text'>
(cherry picked from commit 9cd3ed4acef91ee7dcef1db2edfe3e40d6838656)
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Fix signal arguments shadowing member variables</title>
<updated>2018-01-09T15:51:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-09T15:39:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b6bef65242c6ccd96ac857a764c952e61441593'/>
<id>urn:sha1:4b6bef65242c6ccd96ac857a764c952e61441593</id>
<content type='text'>
Fixes #10212.
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15103 from poke1024/lineedit-key-up-down</title>
<updated>2018-01-03T10:32:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd5f193da5dd9e2647c3b63e1daf1c0ad0ba7af9'/>
<id>urn:sha1:fd5f193da5dd9e2647c3b63e1daf1c0ad0ba7af9</id>
<content type='text'>
Support KEY_UP and KEY_DOWN in LineEdit</content>
</entry>
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