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<title>godot.git/scene/gui/label.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/label.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/label.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix Label valign position</title>
<updated>2016-11-15T07:34:26Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-07T11:15:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=36a4c54593afa670fdc823e6c42dcd3c06c9cb33'/>
<id>urn:sha1:36a4c54593afa670fdc823e6c42dcd3c06c9cb33</id>
<content type='text'>
Fix #7055

(cherry picked from commit c0e87f2a248af48b22f414ecc00df2631a715eac)
</content>
</entry>
<entry>
<title>fix a tiny typo</title>
<updated>2016-11-15T07:29:30Z</updated>
<author>
<name>ScotFlux</name>
</author>
<published>2016-11-03T11:29:25Z</published>
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<id>urn:sha1:c282ac8ec793715dbccf444a8e722d16a4854a20</id>
<content type='text'>
(cherry picked from commit 8639d6e806379bc5c0517851f5c6ff5ecbad51d4)
</content>
</entry>
<entry>
<title>Added extra spacing support for DynamicFont</title>
<updated>2016-08-02T10:05:20Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-08-02T10:05:20Z</published>
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<id>urn:sha1:af6ef01c692311410c084b0bf4f3fe2f4d46786d</id>
<content type='text'>
Side effect is that label min-size will now take into account
kerning.
</content>
</entry>
<entry>
<title>Label: Added `get_visible_line_count` method</title>
<updated>2016-07-18T21:33:06Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-18T21:31:06Z</published>
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<id>urn:sha1:78819b6b542ab4396d6909db7885498e0d692626</id>
<content type='text'>
</content>
</entry>
<entry>
<title>line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.</title>
<updated>2016-07-09T17:56:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-09T17:54:44Z</published>
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<id>urn:sha1:864c0e84de9c2a2c5a030ec4ee167f3793e1e962</id>
<content type='text'>
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Fix last line of label being deleted by line spacing</title>
<updated>2016-06-10T01:16:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-10T01:16:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6b7ddce183b7ba1e05739a345bf8b100b11e02ca'/>
<id>urn:sha1:6b7ddce183b7ba1e05739a345bf8b100b11e02ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Fix min size bug of Label"</title>
<updated>2016-06-10T00:57:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-10T00:57:38Z</published>
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<id>urn:sha1:45d1ffd611de94377f99e54ae7ca355b2b23afc9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix min size bug of Label</title>
<updated>2016-06-05T15:09:02Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-05T15:09:02Z</published>
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<id>urn:sha1:f792f63b030ad2306c0407492f03fd9508b70766</id>
<content type='text'>
caused by #5030
</content>
</entry>
</feed>
