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<title>godot.git/scene/gui/label.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/label.cpp?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/label.cpp?h=2.1-stable'/>
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<updated>2016-08-02T10:05:20Z</updated>
<entry>
<title>Added extra spacing support for DynamicFont</title>
<updated>2016-08-02T10:05:20Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-08-02T10:05:20Z</published>
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<id>urn:sha1:af6ef01c692311410c084b0bf4f3fe2f4d46786d</id>
<content type='text'>
Side effect is that label min-size will now take into account
kerning.
</content>
</entry>
<entry>
<title>Label: Added `get_visible_line_count` method</title>
<updated>2016-07-18T21:33:06Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-18T21:31:06Z</published>
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<id>urn:sha1:78819b6b542ab4396d6909db7885498e0d692626</id>
<content type='text'>
</content>
</entry>
<entry>
<title>line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.</title>
<updated>2016-07-09T17:56:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-09T17:54:44Z</published>
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<id>urn:sha1:864c0e84de9c2a2c5a030ec4ee167f3793e1e962</id>
<content type='text'>
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
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<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Fix last line of label being deleted by line spacing</title>
<updated>2016-06-10T01:16:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-10T01:16:13Z</published>
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<id>urn:sha1:6b7ddce183b7ba1e05739a345bf8b100b11e02ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Fix min size bug of Label"</title>
<updated>2016-06-10T00:57:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-10T00:57:38Z</published>
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<id>urn:sha1:45d1ffd611de94377f99e54ae7ca355b2b23afc9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix min size bug of Label</title>
<updated>2016-06-05T15:09:02Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-06-05T15:09:02Z</published>
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<id>urn:sha1:f792f63b030ad2306c0407492f03fd9508b70766</id>
<content type='text'>
caused by #5030
</content>
</entry>
<entry>
<title>fix line_edit&amp;label get min size bug</title>
<updated>2016-06-04T10:10:11Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-06-04T10:10:11Z</published>
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<id>urn:sha1:5f7b42cb874764b9e23724ed4a99c1b165b84f8a</id>
<content type='text'>
fix line_edit draw char(x ofs_max)
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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</content>
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