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<title>godot.git/scene/gui/label.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/label.cpp?h=2.0.2-stable</id>
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix minsize-related issues with Label</title>
<updated>2015-09-08T09:17:28Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2015-09-08T09:10:58Z</published>
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<id>urn:sha1:564f3e0302217695eb3eba4d1e148f677a8b75b4</id>
<content type='text'>
 - fixed end of string adding to Label minsize
 - exposed set_clip_text() and is_clipping_text() to the script side
 - text would now never stick outside its boundaries
 - label min-height is now restricted by max_lines_visible
</content>
</entry>
<entry>
<title>added get_visible_characters() to Label</title>
<updated>2015-09-07T21:56:16Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2015-09-07T21:56:16Z</published>
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<id>urn:sha1:a0ba13464362c286915f6a83702957668a50b62a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>reworked Label class</title>
<updated>2015-09-07T18:56:17Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2015-09-07T18:56:17Z</published>
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<id>urn:sha1:7c5cd0c2966b678b5fd450bd4910a8fe071fd999</id>
<content type='text'>
 - no longer inherits Range - instead, more sensible
   function names controlling lines visible
 - more accurate vertical alignment
 - percent_visible preserved even after setting new text
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>fixed latin separation in label, broke it? for cjk</title>
<updated>2015-05-20T01:26:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-20T01:26:25Z</published>
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<id>urn:sha1:9f686563d042681eade41254a5f2f10cb0045347</id>
<content type='text'>
changed non-separatable character detection so latin works properly.
This is probably incorrect. If you speak chinese, korean or japanese,
please help me fix it.  closes #1935
</content>
</entry>
<entry>
<title>clearified parenthesis of if construct</title>
<updated>2015-05-05T23:39:42Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T23:39:42Z</published>
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<id>urn:sha1:ac9263c680076eed36887a681cb59fdcce6c6f73</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimize the code.</title>
<updated>2015-05-01T10:47:34Z</updated>
<author>
<name>Gen</name>
</author>
<published>2015-05-01T10:47:34Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>fixed a autowrap bug when word is too length.</title>
<updated>2015-04-30T04:47:05Z</updated>
<author>
<name>Gen</name>
</author>
<published>2015-04-30T04:47:05Z</published>
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<id>urn:sha1:c322eddffb6ac9abc709cfdc7bdc4466bdb7b80a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update label.cpp</title>
<updated>2015-04-29T16:03:19Z</updated>
<author>
<name>Gen</name>
</author>
<published>2015-04-29T16:03:19Z</published>
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