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<title>godot.git/scene/gui/item_list.cpp, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/item_list.cpp?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/item_list.cpp?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-20T11:11:10Z</updated>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Improved color temperature in script editor</title>
<updated>2017-09-03T07:44:59Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-03T07:44:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=215b110cd35b79cc6f2bc7399b3c5b6fdc00d978'/>
<id>urn:sha1:215b110cd35b79cc6f2bc7399b3c5b6fdc00d978</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9467ec1ea6c0dac2ea513b7dfe58d0349788e02'/>
<id>urn:sha1:f9467ec1ea6c0dac2ea513b7dfe58d0349788e02</id>
<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ClassDB: Provide the enum name of integer constants</title>
<updated>2017-08-20T20:07:43Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-20T15:45:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=32dd9a9f668db31e348c5ef5bc181cdb91c07299'/>
<id>urn:sha1:32dd9a9f668db31e348c5ef5bc181cdb91c07299</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #10252 from neikeq/pr-fix-some-stuff-&lt;3</title>
<updated>2017-08-16T16:16:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-16T16:16:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dd51fc72296ab71a27587cdb89a274d9178b607'/>
<id>urn:sha1:0dd51fc72296ab71a27587cdb89a274d9178b607</id>
<content type='text'>
Some method fixes</content>
</entry>
<entry>
<title>Replace GUI anchor type by a float between 0 and 1</title>
<updated>2017-08-13T19:20:13Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-07-06T07:16:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0d35d4d53b12197bea3650293bbc342fc0b57139'/>
<id>urn:sha1:0d35d4d53b12197bea3650293bbc342fc0b57139</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes ItemList::is_same_column_width() return type</title>
<updated>2017-08-11T11:34:06Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-11T11:34:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a04917fea6a769dbd540801daba5bab2b7b53ce'/>
<id>urn:sha1:1a04917fea6a769dbd540801daba5bab2b7b53ce</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes type information from method binds</title>
<updated>2017-08-10T05:17:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:19:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f290038d63b55e6ce40296602f36bc98ab26015'/>
<id>urn:sha1:2f290038d63b55e6ce40296602f36bc98ab26015</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ItemList: Remove redundant Vector2 initializations.</title>
<updated>2017-08-02T19:49:06Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-02T19:48:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aef974e7a8577f857be8cf89f02844575d0839bb'/>
<id>urn:sha1:aef974e7a8577f857be8cf89f02844575d0839bb</id>
<content type='text'>
</content>
</entry>
</feed>
