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<title>godot.git/scene/gui/item_list.cpp, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/item_list.cpp?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/item_list.cpp?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-19T21:21:14Z</updated>
<entry>
<title>Added "allow_reselect" property to ItemList and enabled it for the method/help lists.</title>
<updated>2018-02-19T21:21:14Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-02-14T03:24:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9fb843db0603cc9ccc0ffedd4c2a9fe61d83572d'/>
<id>urn:sha1:9fb843db0603cc9ccc0ffedd4c2a9fe61d83572d</id>
<content type='text'>
(cherry picked from commit 4dbf6ac1b890ff6333d1600d2c091baa176b356c)
</content>
</entry>
<entry>
<title>Fix wrong property type for fixed icon size in ItemList</title>
<updated>2018-02-19T21:13:45Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2018-02-03T09:02:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05e97db6f2568b7726443f684e24680a78f6270a'/>
<id>urn:sha1:05e97db6f2568b7726443f684e24680a78f6270a</id>
<content type='text'>
(cherry picked from commit 331cfc1d18bc57b798ebc024a8cf40b79ac65a82)
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
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<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #14792 from Krakean/enh-1</title>
<updated>2018-01-03T09:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T09:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cd33f17f7aa25ca019f1c2496f68e191b348582'/>
<id>urn:sha1:6cd33f17f7aa25ca019f1c2496f68e191b348582</id>
<content type='text'>
A few small Debugger-&gt;Errors tab enhancements:</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>A few small Debugger-&gt;Errors tab enhancements:</title>
<updated>2017-12-18T00:40:49Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-12-17T22:16:11Z</published>
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<id>urn:sha1:ea14b0789b8442a930a4464e7e17a3473e2e221d</id>
<content type='text'>
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text &amp; details.
</content>
</entry>
<entry>
<title>Item List small enhancements</title>
<updated>2017-11-26T19:56:42Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-24T13:39:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80a2ede0d1cbe4235f092c0904ade3484d96efd5'/>
<id>urn:sha1:80a2ede0d1cbe4235f092c0904ade3484d96efd5</id>
<content type='text'>
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
</content>
</entry>
<entry>
<title>Native pan and zoom for macOS</title>
<updated>2017-11-21T08:11:39Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-01T20:49:39Z</published>
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<id>urn:sha1:80ad8afc85a90e6fda1b136b13c1eb42e35c115e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor.</title>
<updated>2017-11-20T18:25:13Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-20T18:25:13Z</published>
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<id>urn:sha1:d67b602f2f995f0044b446646619adf45d37256d</id>
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</content>
</entry>
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