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<title>godot.git/scene/gui/item_list.cpp, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/item_list.cpp?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/item_list.cpp?h=2.1-stable'/>
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<updated>2016-07-22T14:45:57Z</updated>
<entry>
<title>Fix ItemList.clear() not removing separators</title>
<updated>2016-07-22T14:45:57Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-22T14:38:16Z</published>
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<id>urn:sha1:1a1342670ea75d36aca704d0f05acb292c29fc4c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed ItemList indexing bug while selecting items.</title>
<updated>2016-07-22T14:28:37Z</updated>
<author>
<name>Robert Lewicki</name>
</author>
<published>2016-07-19T18:50:01Z</published>
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<id>urn:sha1:b1df9e016cb8b7dac7499149f3f7d2a10575b133</id>
<content type='text'>
Also added functionality for unselecting items in itemlist while clicking in empty space.
Fixes #5772.
</content>
</entry>
<entry>
<title>Fix binding for ItemList.sort_items_by_text</title>
<updated>2016-07-22T06:08:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-22T05:45:52Z</published>
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<id>urn:sha1:51b03f0bf5af5cb6041b454a846061b5a7ff2d4c</id>
<content type='text'>
Also forces to recompute the cached rect for all items.
Fixes #5799
</content>
</entry>
<entry>
<title>properly implement item disabling, fixes #5683</title>
<updated>2016-07-21T21:24:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-21T21:24:56Z</published>
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<id>urn:sha1:93c3c801dbc01251ee7b9e45066936c95eb510e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>itemlist-get_selected_items</title>
<updated>2016-06-28T17:09:17Z</updated>
<author>
<name>Jean Jung</name>
</author>
<published>2016-06-28T17:09:17Z</published>
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<id>urn:sha1:2fd9b77828bcc7c22594c7037db17efd11ba1909</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>fixed tile map editor plugin, all previews are now the same size, closes #4983</title>
<updated>2016-06-12T20:10:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T20:10:34Z</published>
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<id>urn:sha1:be223c91f93f8e5235a4425236a4c3254c3e62c1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907</title>
<updated>2016-06-12T19:52:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T19:51:27Z</published>
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<id>urn:sha1:4667f9e61ebacda472a8df123018625488a54645</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reorder tiles into nice columns</title>
<updated>2016-05-27T19:42:51Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-05-27T19:42:51Z</published>
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<id>urn:sha1:ab97718d8aca65297b147770e5158f0494ac5bb8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use scalar to scale TileMap icons</title>
<updated>2016-05-27T16:54:46Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-05-27T16:54:46Z</published>
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