<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/grid_container.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/grid_container.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/grid_container.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-28T15:40:29Z</updated>
<entry>
<title>Fixes wrong calculation of gridcontainer's children size</title>
<updated>2018-04-28T15:40:29Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-03-18T21:33:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=448d2812226093b93001c3c2473d861ae56490f8'/>
<id>urn:sha1:448d2812226093b93001c3c2473d861ae56490f8</id>
<content type='text'>
(cherry picked from commit 896e5a64d39e4dd477d961c5c78b480910fb6b09)
</content>
</entry>
<entry>
<title>Fixes infinite loop in GridContainer</title>
<updated>2018-03-28T22:41:03Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-03-10T13:01:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6f30f1b5b525b9c3b187e16a5dd170e7f16f8b5'/>
<id>urn:sha1:b6f30f1b5b525b9c3b187e16a5dd170e7f16f8b5</id>
<content type='text'>
(cherry picked from commit 44cb8eb3a2c0aae7a4c5b1c41d72288b027a23fe)
</content>
</entry>
<entry>
<title>Prevent division by zero in GridContainer</title>
<updated>2018-03-28T22:12:35Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-03-07T16:31:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5ccaa919e897a4da8bc9e75ff82ad7676d0c605'/>
<id>urn:sha1:a5ccaa919e897a4da8bc9e75ff82ad7676d0c605</id>
<content type='text'>
(cherry picked from commit 38623e07acb5addbd47b046d7734510d4e074156)
</content>
</entry>
<entry>
<title>Fix infinite loop in GridContainer layout</title>
<updated>2018-03-28T21:45:39Z</updated>
<author>
<name>Gary Oberbrunner</name>
</author>
<published>2018-03-02T19:32:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91bc8451524c97570955b74f7b68297c37777023'/>
<id>urn:sha1:91bc8451524c97570955b74f7b68297c37777023</id>
<content type='text'>
I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.

(cherry picked from commit 561e57df1386122714fae7b413be91e210b33b65)
</content>
</entry>
<entry>
<title>Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize</title>
<updated>2018-02-19T21:13:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-01-18T23:56:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a206d3d2fc5627167f52c800c856816b14a2fead'/>
<id>urn:sha1:a206d3d2fc5627167f52c800c856816b14a2fead</id>
<content type='text'>
(cherry picked from commit d1f32708b72371db77bcf070618bf6bddaa78280)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
</feed>
