<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/grid_container.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/grid_container.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/grid_container.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>grid container supports separate h and v spacing</title>
<updated>2015-06-08T13:36:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-08T12:39:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7590f3db21f486988d8d59c4e6151344e3d40961'/>
<id>urn:sha1:7590f3db21f486988d8d59c4e6151344e3d40961</id>
<content type='text'>
closes #2049
</content>
</entry>
<entry>
<title>bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462</title>
<updated>2015-04-29T02:10:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-29T02:10:06Z</published>
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<id>urn:sha1:7773d70f449ae8dd66691661fe3ed86d1cabf219</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Initial working(?) implementation of shaders for 2D. Lighting still not there though.</title>
<updated>2015-01-12T13:19:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-12T13:19:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=544ce2a1dbaa5548490c975c2f6f6ed7c21377b9'/>
<id>urn:sha1:544ce2a1dbaa5548490c975c2f6f6ed7c21377b9</id>
<content type='text'>
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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