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<title>godot.git/scene/gui/graph_node.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/graph_node.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/graph_node.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-Forgot to add clips input to graphedit, fixes #3420</title>
<updated>2016-01-23T21:49:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T21:49:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2992d5955ff4f84f829dcab4859b4f5b5399a2c'/>
<id>urn:sha1:a2992d5955ff4f84f829dcab4859b4f5b5399a2c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix tab indent</title>
<updated>2015-07-21T01:15:06Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-21T01:15:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a43778793ba67c7edb7d96ab30c4c2a8c145c70'/>
<id>urn:sha1:2a43778793ba67c7edb7d96ab30c4c2a8c145c70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Select and move multiple nodes at once</title>
<updated>2015-07-19T04:48:46Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-19T04:48:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bdd12744fe340152cef5bf88de9e2d183bff1790'/>
<id>urn:sha1:bdd12744fe340152cef5bf88de9e2d183bff1790</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbdd925d9be1c4c96d05089d7d5a58cd938b002c'/>
<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-ability to set default textures in shader (needed for visual shader editing)</title>
<updated>2014-12-21T14:42:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-21T14:42:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7f197c40941ffaf03fcddeb20536dec8074ca00'/>
<id>urn:sha1:f7f197c40941ffaf03fcddeb20536dec8074ca00</id>
<content type='text'>
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
</content>
</entry>
<entry>
<title>WIP work on graph nodes and editing</title>
<updated>2014-12-20T15:32:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-20T15:32:14Z</published>
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<id>urn:sha1:cf0a419efae977eba3ed17437f0475a0d7a11bbe</id>
<content type='text'>
</content>
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