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<title>godot.git/scene/gui/graph_node.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-01-23T21:49:26Z</updated>
<entry>
<title>-Forgot to add clips input to graphedit, fixes #3420</title>
<updated>2016-01-23T21:49:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T21:49:26Z</published>
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<entry>
<title>Fix tab indent</title>
<updated>2015-07-21T01:15:06Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-21T01:15:06Z</published>
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<entry>
<title>Select and move multiple nodes at once</title>
<updated>2015-07-19T04:48:46Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-19T04:48:46Z</published>
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<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<entry>
<title>-ability to set default textures in shader (needed for visual shader editing)</title>
<updated>2014-12-21T14:42:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-21T14:42:44Z</published>
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-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
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<entry>
<title>WIP work on graph nodes and editing</title>
<updated>2014-12-20T15:32:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-20T15:32:14Z</published>
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