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<title>godot.git/scene/gui/graph_node.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/graph_node.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/graph_node.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix crash when GraphNode wasn't a child of a Control</title>
<updated>2016-07-23T22:25:32Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-23T21:59:24Z</published>
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<id>urn:sha1:580b4465c6aa98063ceb34288f2f37e83df4baaf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-Cleaned up GraphEdit, also fixes #3568</title>
<updated>2016-02-08T19:28:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T19:28:12Z</published>
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<id>urn:sha1:34c022a0a22bccb88a47be7356eec71543f57c89</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add zoom to GraphEdit</title>
<updated>2016-01-18T23:41:37Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-01-18T23:32:37Z</published>
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<id>urn:sha1:c2aaeaaf5afb612cde195075575a955fa0650f4f</id>
<content type='text'>
Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
</content>
</entry>
<entry>
<title>Duplicate GraphNode(s) [Control+D]</title>
<updated>2015-07-26T00:16:07Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-26T00:16:07Z</published>
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<id>urn:sha1:5ffd818fb195a6e9bea48ec03ad52a77080a8d25</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix tab indent</title>
<updated>2015-07-21T01:15:06Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-21T01:15:06Z</published>
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<id>urn:sha1:2a43778793ba67c7edb7d96ab30c4c2a8c145c70</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Select and move multiple nodes at once</title>
<updated>2015-07-19T04:48:46Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-19T04:48:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bdd12744fe340152cef5bf88de9e2d183bff1790'/>
<id>urn:sha1:bdd12744fe340152cef5bf88de9e2d183bff1790</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to GraphEdit:</title>
<updated>2015-01-08T03:41:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-08T03:41:34Z</published>
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<id>urn:sha1:78f4b937034c8bc24c2a871b1fc08ecbe39d0e5e</id>
<content type='text'>
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
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