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<title>godot.git/scene/gui/graph_edit.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/graph_edit.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/graph_edit.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix GraphEdit dragging issues at scales != 1</title>
<updated>2016-07-26T21:19:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-26T21:19:41Z</published>
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<id>urn:sha1:60e19f77519caee64842319443cd19e20c699d81</id>
<content type='text'>
Works around the issue originally described in #5907 (that was then
hijacked to describe the broader issue it exposes).
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
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<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>fix two reading uninitialized pointers</title>
<updated>2016-03-08T23:16:56Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-02-29T22:36:19Z</published>
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<id>urn:sha1:bf7f9244a95962c9833e68743726fe83a00b732c</id>
<content type='text'>
fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
</content>
</entry>
<entry>
<title>-Cleaned up GraphEdit, also fixes #3568</title>
<updated>2016-02-08T19:28:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T19:28:12Z</published>
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<id>urn:sha1:34c022a0a22bccb88a47be7356eec71543f57c89</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Forgot to add clips input to graphedit, fixes #3420</title>
<updated>2016-01-23T21:49:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T21:49:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2992d5955ff4f84f829dcab4859b4f5b5399a2c'/>
<id>urn:sha1:a2992d5955ff4f84f829dcab4859b4f5b5399a2c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a slider to handle zoom</title>
<updated>2016-01-19T01:10:44Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-01-19T01:10:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=76ee2035b6726dbe9f2dc356e71069ff7b6c9d78'/>
<id>urn:sha1:76ee2035b6726dbe9f2dc356e71069ff7b6c9d78</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add zoom to GraphEdit</title>
<updated>2016-01-18T23:41:37Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-01-18T23:32:37Z</published>
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<id>urn:sha1:c2aaeaaf5afb612cde195075575a955fa0650f4f</id>
<content type='text'>
Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
</content>
</entry>
<entry>
<title>New shader nodes are now created under (more or less) the cursor.</title>
<updated>2016-01-18T15:02:42Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-17T21:26:32Z</published>
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<id>urn:sha1:ded1acc33eab3c50720a286afc852ea14eb0272e</id>
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</content>
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