<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/graph_edit.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/graph_edit.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/graph_edit.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-26T21:19:41Z</updated>
<entry>
<title>Fix GraphEdit dragging issues at scales != 1</title>
<updated>2016-07-26T21:19:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-26T21:19:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=60e19f77519caee64842319443cd19e20c699d81'/>
<id>urn:sha1:60e19f77519caee64842319443cd19e20c699d81</id>
<content type='text'>
Works around the issue originally described in #5907 (that was then
hijacked to describe the broader issue it exposes).
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>fix two reading uninitialized pointers</title>
<updated>2016-03-08T23:16:56Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-02-29T22:36:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf7f9244a95962c9833e68743726fe83a00b732c'/>
<id>urn:sha1:bf7f9244a95962c9833e68743726fe83a00b732c</id>
<content type='text'>
fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
</content>
</entry>
<entry>
<title>-Cleaned up GraphEdit, also fixes #3568</title>
<updated>2016-02-08T19:28:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T19:28:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34c022a0a22bccb88a47be7356eec71543f57c89'/>
<id>urn:sha1:34c022a0a22bccb88a47be7356eec71543f57c89</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Forgot to add clips input to graphedit, fixes #3420</title>
<updated>2016-01-23T21:49:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T21:49:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2992d5955ff4f84f829dcab4859b4f5b5399a2c'/>
<id>urn:sha1:a2992d5955ff4f84f829dcab4859b4f5b5399a2c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a slider to handle zoom</title>
<updated>2016-01-19T01:10:44Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-01-19T01:10:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=76ee2035b6726dbe9f2dc356e71069ff7b6c9d78'/>
<id>urn:sha1:76ee2035b6726dbe9f2dc356e71069ff7b6c9d78</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add zoom to GraphEdit</title>
<updated>2016-01-18T23:41:37Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-01-18T23:32:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c2aaeaaf5afb612cde195075575a955fa0650f4f'/>
<id>urn:sha1:c2aaeaaf5afb612cde195075575a955fa0650f4f</id>
<content type='text'>
Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
</content>
</entry>
<entry>
<title>New shader nodes are now created under (more or less) the cursor.</title>
<updated>2016-01-18T15:02:42Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-17T21:26:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ded1acc33eab3c50720a286afc852ea14eb0272e'/>
<id>urn:sha1:ded1acc33eab3c50720a286afc852ea14eb0272e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Delete selected nodes with the Delete key</title>
<updated>2015-07-27T00:57:27Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-07-27T00:57:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7279ddaf2aa98ed962d84d466f21dc2f39522c9'/>
<id>urn:sha1:d7279ddaf2aa98ed962d84d466f21dc2f39522c9</id>
<content type='text'>
</content>
</entry>
</feed>
