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<title>godot.git/scene/gui/file_dialog.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/file_dialog.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/file_dialog.cpp?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-20T00:36:35Z</updated>
<entry>
<title>more fixes</title>
<updated>2015-05-20T00:36:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-20T00:36:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=221443c5a2d174e52d391d15d5f1c6b5c9496d57'/>
<id>urn:sha1:221443c5a2d174e52d391d15d5f1c6b5c9496d57</id>
<content type='text'>
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
</content>
</entry>
<entry>
<title>fix font import path on windows, closes #1675</title>
<updated>2015-05-04T18:06:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T18:06:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2a02d3f96f8fa3ed844a9abf58c0bf4d8023ebcc'/>
<id>urn:sha1:2a02d3f96f8fa3ed844a9abf58c0bf4d8023ebcc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>android fixes, please test</title>
<updated>2015-03-23T14:31:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-23T14:31:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad7f2f6a986fa6598ae10f2bb940e15c3658f44'/>
<id>urn:sha1:7ad7f2f6a986fa6598ae10f2bb940e15c3658f44</id>
<content type='text'>
(can' t build android atm)
</content>
</entry>
<entry>
<title>New option to show/hide hidden files</title>
<updated>2015-03-21T17:33:32Z</updated>
<author>
<name>rollenrolm</name>
</author>
<published>2015-03-21T17:33:32Z</published>
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<id>urn:sha1:db0a71fc58137da99137e9fbea3ee982679c9afd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>When overwriting a file with an auto added extension the file name is now set correctly.</title>
<updated>2015-01-16T12:48:28Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2015-01-16T12:48:28Z</published>
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<id>urn:sha1:cac555dc78047b96486d5c52e990c7dde62f0a6b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>File path in save dialog automatically appended with correct extension if not manually added by the user.</title>
<updated>2015-01-14T23:05:57Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2015-01-14T23:02:51Z</published>
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<id>urn:sha1:7d2f359a0c5ec72d07f95491baa698b800b04069</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed a few bugs in Viewport</title>
<updated>2014-04-10T03:18:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-10T03:18:27Z</published>
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<id>urn:sha1:7ea3e8267afaf626256c84a9a3dc61e2954fc6a2</id>
<content type='text'>
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58cda02a389759d18176216c06f375d364cefef1'/>
<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
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</content>
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