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<title>godot.git/scene/gui/dialogs.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/dialogs.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/dialogs.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Fix Accept/ConfirmationDialog UI broken</title>
<updated>2016-10-30T23:07:47Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-30T18:42:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=647b287a1e95a3c17467c56e525616aa94c60e3e'/>
<id>urn:sha1:647b287a1e95a3c17467c56e525616aa94c60e3e</id>
<content type='text'>
(cherry picked from commit 8d5644c4b217636994440f698b09ef395e5dfa55)
</content>
</entry>
<entry>
<title>Revert "Place child control under label in AcceptDialog."</title>
<updated>2016-10-30T23:07:40Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-10-30T18:40:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=91df1ebff657a0c8d86ca5b31174b2a981bd2cb9'/>
<id>urn:sha1:91df1ebff657a0c8d86ca5b31174b2a981bd2cb9</id>
<content type='text'>
This reverts commit 3ef272290460670b82621727ba2e876fa0a5a01e.

(cherry picked from commit 3f15a65307c0a3c2c4769af964356996ed367c35)
</content>
</entry>
<entry>
<title>Place child control under label in AcceptDialog.</title>
<updated>2016-10-17T18:42:51Z</updated>
<author>
<name>Mateusz Adamczyk</name>
</author>
<published>2016-10-08T19:07:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58e2652f945b10ac2b27ba02c6dc87d1a9b8386d'/>
<id>urn:sha1:58e2652f945b10ac2b27ba02c6dc87d1a9b8386d</id>
<content type='text'>
Fixes #6199.

(cherry picked from commit 3ef272290460670b82621727ba2e876fa0a5a01e)
</content>
</entry>
<entry>
<title>fixed wrong placement of AcceptDialog Buttons issue-6143</title>
<updated>2016-09-18T21:12:39Z</updated>
<author>
<name>bebae</name>
</author>
<published>2016-09-07T18:26:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e6ce4b362969581d2b169557937786a94ee5030'/>
<id>urn:sha1:2e6ce4b362969581d2b169557937786a94ee5030</id>
<content type='text'>
(cherry picked from commit dd9189aac46c7f7a7624101a72d90c08dfa2e0c7)
</content>
</entry>
<entry>
<title>Remove unused variables (third pass) + dead code</title>
<updated>2016-07-07T21:16:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T07:20:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=454b210242ec15a9928324757f27989216bc5a59'/>
<id>urn:sha1:454b210242ec15a9928324757f27989216bc5a59</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
<entry>
<title>Make dialogs translatable</title>
<updated>2016-05-30T14:23:53Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-05-30T09:01:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dde995a5134d2421f987200542e50547484d956f'/>
<id>urn:sha1:dde995a5134d2421f987200542e50547484d956f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Some fixes to OSX retina scaling for window functions</title>
<updated>2016-05-30T03:28:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-30T03:28:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b1f8230ec435d9289b53afa8da02367daf8b5af'/>
<id>urn:sha1:9b1f8230ec435d9289b53afa8da02367daf8b5af</id>
<content type='text'>
-Implemented HiDPI detection and support for Godot Editor!
</content>
</entry>
<entry>
<title>Add more documentations and fix AcceptDialog::add_cancel</title>
<updated>2016-04-29T08:34:07Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2016-04-29T08:34:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c61e17c103f4f9fc391b2152fdf3dad0f44bd00'/>
<id>urn:sha1:5c61e17c103f4f9fc391b2152fdf3dad0f44bd00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
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