<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/control.h, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/control.h?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/control.h?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-14T17:36:10Z</updated>
<entry>
<title>Make BaseButton not emit press when container is scrolled</title>
<updated>2018-04-14T17:36:10Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-02-27T15:37:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=710b57d493bcb2ffaad50abe59c1da5b33888aab'/>
<id>urn:sha1:710b57d493bcb2ffaad50abe59c1da5b33888aab</id>
<content type='text'>
This fixes the problem described in #13996 in a proper way.

This also adds "deadzone" property to ScrollContainer. It can be used
on mobile, where taps are not as precise as mouse clicks. Player could
slightly move their finger when tapping, in which case we still want
the button to be pressed rather than the container to be scrolled.

(cherry picked from commit dcf5be92a3aede861909c08d06b114669bbe75e8)
</content>
</entry>
<entry>
<title>Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values</title>
<updated>2018-01-15T09:37:13Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-01-14T13:13:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b06c6602c8a1a96f72bcbebb2a86176d1e69c79d'/>
<id>urn:sha1:b06c6602c8a1a96f72bcbebb2a86176d1e69c79d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>fix certain popup close clicks with popup buttons</title>
<updated>2017-12-10T09:55:48Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-11-22T08:43:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=efc3ffb816796fbab64d389508d837560b4f220c'/>
<id>urn:sha1:efc3ffb816796fbab64d389508d837560b4f220c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework the canvas_item API for further improves to the canvas item editor</title>
<updated>2017-11-19T12:36:31Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-11-15T22:03:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d1f2b1857322ed2875cd83b275f3a80f04394a9'/>
<id>urn:sha1:8d1f2b1857322ed2875cd83b275f3a80f04394a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours.</title>
<updated>2017-11-16T09:45:52Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2017-11-16T09:45:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4201734df8c835a12b39276692987d6e2f5c267'/>
<id>urn:sha1:e4201734df8c835a12b39276692987d6e2f5c267</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Unify degree members and properties</title>
<updated>2017-11-10T11:52:07Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-11-10T10:07:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=482e07af7e5c8b85463f950036dc7b14cb8cd3b4'/>
<id>urn:sha1:482e07af7e5c8b85463f950036dc7b14cb8cd3b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove deprecated rotation methods</title>
<updated>2017-11-10T08:09:30Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-11-10T08:03:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ab2647a0d0c2efc4735017ba46eb11a85daf8738'/>
<id>urn:sha1:ab2647a0d0c2efc4735017ba46eb11a85daf8738</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0'/>
<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
</feed>
