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<title>godot.git/scene/gui/control.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/control.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/control.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>properly fixed notificaitons for theme changed, closes #5774</title>
<updated>2016-07-18T19:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-18T19:41:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f10bd217a26487f097bc4609c02302126d36ae41'/>
<id>urn:sha1:f10bd217a26487f097bc4609c02302126d36ae41</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a small workaround to avoid modal tabs to be closed if they are spawned in the same frame, closes #3837</title>
<updated>2016-06-27T14:22:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T14:22:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=88e28af5e360d826ee0e83944dff0003375e3daf'/>
<id>urn:sha1:88e28af5e360d826ee0e83944dff0003375e3daf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Keep track of when fonts change, so theme or controls that use fonts as overrides get properly updated.</title>
<updated>2016-06-17T19:01:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T19:00:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55b83157e70a34a933a2a73f14a0052a832d0287'/>
<id>urn:sha1:55b83157e70a34a933a2a73f14a0052a832d0287</id>
<content type='text'>
closes #4622 , probably closes many other issues too
</content>
</entry>
<entry>
<title>propagate theme changes properly even through 2D nodes, fixes #4754</title>
<updated>2016-06-14T00:11:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-14T00:10:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=26d63b559433c12c8208d36ab586d36e47752829'/>
<id>urn:sha1:26d63b559433c12c8208d36ab586d36e47752829</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #4977 from SaracenOne/scripting_expose</title>
<updated>2016-06-06T23:27:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-06T23:27:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=736b65e56605c5b50ddb48cc29d3fa457a3580a5'/>
<id>urn:sha1:736b65e56605c5b50ddb48cc29d3fa457a3580a5</id>
<content type='text'>
Expose extra methods and constants to scripts</content>
</entry>
<entry>
<title>-customizable shortcuts in editor</title>
<updated>2016-06-05T00:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=007efb6a20dcaa9230f1cfdc1cda92db24c5510f'/>
<id>urn:sha1:007efb6a20dcaa9230f1cfdc1cda92db24c5510f</id>
<content type='text'>
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
</content>
</entry>
<entry>
<title>Expose control theme element and override detection methods to scripting side.</title>
<updated>2016-06-04T15:42:07Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-06-01T14:41:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b160a26abd50eb34e8ba982f2c1fd95fdd6d102e'/>
<id>urn:sha1:b160a26abd50eb34e8ba982f2c1fd95fdd6d102e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rotation APIs: Better exposure for degrees methods</title>
<updated>2016-05-06T21:38:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-06T21:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4eab767a6fbc746f6a13e976b4e34d566e7cc4cd'/>
<id>urn:sha1:4eab767a6fbc746f6a13e976b4e34d566e7cc4cd</id>
<content type='text'>
Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.

Fixes #4511.
</content>
</entry>
<entry>
<title>Add ability to send drag events to another object</title>
<updated>2016-05-03T14:10:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-03T14:10:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7e8def44696da9ddf0b459e166280668c84c4cb'/>
<id>urn:sha1:c7e8def44696da9ddf0b459e166280668c84c4cb</id>
<content type='text'>
will be documented/tested later
</content>
</entry>
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