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<title>godot.git/scene/gui/control.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Prevent crash on focus change when no valid next control has been found.</title>
<updated>2016-10-09T15:39:39Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-10-05T06:56:58Z</published>
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<id>urn:sha1:0462bf01a261ccc4a871752928a6ebb51f27f926</id>
<content type='text'>
Fixes the crash discussed in #6714.

(cherry picked from commit 8dd026e4f91f802719315fb6b5a45e36723d3adc)
</content>
</entry>
<entry>
<title>Fix the rotation not updating in the inspector with Controls</title>
<updated>2016-07-20T22:26:36Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-20T22:26:36Z</published>
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<id>urn:sha1:fc4ace312013216360f544e06e50cdc0dab4e45a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>properly fixed notificaitons for theme changed, closes #5774</title>
<updated>2016-07-18T19:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-18T19:41:28Z</published>
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<id>urn:sha1:f10bd217a26487f097bc4609c02302126d36ae41</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a small workaround to avoid modal tabs to be closed if they are spawned in the same frame, closes #3837</title>
<updated>2016-06-27T14:22:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T14:22:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=88e28af5e360d826ee0e83944dff0003375e3daf'/>
<id>urn:sha1:88e28af5e360d826ee0e83944dff0003375e3daf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to rotate controls using tool, closes #3800</title>
<updated>2016-06-27T13:47:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T13:47:51Z</published>
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<id>urn:sha1:e2d208f1226f802b941d099c2f16223e7446cb07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix issue saving flags (size fill expand), fixes #4176</title>
<updated>2016-06-23T20:03:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-23T20:02:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a8f8f52b195f1992ae72e5ea21eb0d4eeaeeaa02'/>
<id>urn:sha1:a8f8f52b195f1992ae72e5ea21eb0d4eeaeeaa02</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix bug in GridContainer not updating minimumsize when columns changes, fixes #4677</title>
<updated>2016-06-17T19:40:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T19:40:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a68ce9c93fb47d69718cf41c97074138b81c620'/>
<id>urn:sha1:6a68ce9c93fb47d69718cf41c97074138b81c620</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Keep track of when fonts change, so theme or controls that use fonts as overrides get properly updated.</title>
<updated>2016-06-17T19:01:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T19:00:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55b83157e70a34a933a2a73f14a0052a832d0287'/>
<id>urn:sha1:55b83157e70a34a933a2a73f14a0052a832d0287</id>
<content type='text'>
closes #4622 , probably closes many other issues too
</content>
</entry>
<entry>
<title>fix crash when clearing dynamicfontdata, closes #4877</title>
<updated>2016-06-14T01:24:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-14T01:24:11Z</published>
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<id>urn:sha1:944c7e26038ff82c4666fa2c3814c612ef576761</id>
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