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<title>godot.git/scene/gui/control.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:14:49Z</updated>
<entry>
<title>Fix GDScript crash when call show/hide in func _exit_tree</title>
<updated>2016-04-02T20:14:49Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-03-22T04:46:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=54625bb7712cd0a3f819e2a0133aaf466a763f6e'/>
<id>urn:sha1:54625bb7712cd0a3f819e2a0133aaf466a763f6e</id>
<content type='text'>
(cherry picked from commit 0c6f089ce4068c02514261c8a40e231c3779b9d5)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>Property handle rotated controls in 2D editor, fixes #3613</title>
<updated>2016-02-08T14:29:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T14:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9109e41a20a202e405cefc4ca6cb54208366fee9'/>
<id>urn:sha1:9109e41a20a202e405cefc4ca6cb54208366fee9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make sure variant parser recognizes "nil" for compatibility with old engine.cfg style cofig. Closes #3531</title>
<updated>2016-02-01T22:01:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-01T22:00:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b587614653bc9fcd5b11934fc4aca7fe58d5d3a0'/>
<id>urn:sha1:b587614653bc9fcd5b11934fc4aca7fe58d5d3a0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Take in consideration canvas layers for GUI input</title>
<updated>2016-01-24T13:57:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T13:57:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35a28f34426eb6c44a5e321bbd630c64d8b38de0'/>
<id>urn:sha1:35a28f34426eb6c44a5e321bbd630c64d8b38de0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added a "modal_close" signal for controls</title>
<updated>2016-01-23T14:45:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T14:45:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a1593951bc331583e5867eea0449958509e20b9'/>
<id>urn:sha1:5a1593951bc331583e5867eea0449958509e20b9</id>
<content type='text'>
-Used it to keep changes on lineedit when focused out
</content>
</entry>
<entry>
<title>-Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite</title>
<updated>2016-01-19T23:28:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-19T23:27:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=891e31b139b269fb154d30b8c7d7887267708d8b'/>
<id>urn:sha1:891e31b139b269fb154d30b8c7d7887267708d8b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2854 from MarianoGnu/color_picker</title>
<updated>2016-01-18T12:52:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-18T12:52:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c0b9634235ee67415506b5a75a6bd7bb5ef28f21'/>
<id>urn:sha1:c0b9634235ee67415506b5a75a6bd7bb5ef28f21</id>
<content type='text'>
new ColorPicker</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
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<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
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