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<title>godot.git/scene/gui/control.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T13:57:42Z</updated>
<entry>
<title>-Take in consideration canvas layers for GUI input</title>
<updated>2016-01-24T13:57:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T13:57:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35a28f34426eb6c44a5e321bbd630c64d8b38de0'/>
<id>urn:sha1:35a28f34426eb6c44a5e321bbd630c64d8b38de0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added a "modal_close" signal for controls</title>
<updated>2016-01-23T14:45:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T14:45:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a1593951bc331583e5867eea0449958509e20b9'/>
<id>urn:sha1:5a1593951bc331583e5867eea0449958509e20b9</id>
<content type='text'>
-Used it to keep changes on lineedit when focused out
</content>
</entry>
<entry>
<title>-Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite</title>
<updated>2016-01-19T23:28:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-19T23:27:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=891e31b139b269fb154d30b8c7d7887267708d8b'/>
<id>urn:sha1:891e31b139b269fb154d30b8c7d7887267708d8b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2854 from MarianoGnu/color_picker</title>
<updated>2016-01-18T12:52:51Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-18T12:52:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c0b9634235ee67415506b5a75a6bd7bb5ef28f21'/>
<id>urn:sha1:c0b9634235ee67415506b5a75a6bd7bb5ef28f21</id>
<content type='text'>
new ColorPicker</content>
</entry>
<entry>
<title>-Massive editor dialog cleanup</title>
<updated>2016-01-17T23:03:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T23:03:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=74a48a0140262ebd3a818a75b7d102cf0fe2eeae'/>
<id>urn:sha1:74a48a0140262ebd3a818a75b7d102cf0fe2eeae</id>
<content type='text'>
-Added a bottom menu list
</content>
</entry>
<entry>
<title>-Moved all the "root" input handling for GUI from individual Controls to Viewport.</title>
<updated>2016-01-17T01:41:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-17T01:41:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72fcb8a35beab251d01864bc67da3e3a8e75aed6'/>
<id>urn:sha1:72fcb8a35beab251d01864bc67da3e3a8e75aed6</id>
<content type='text'>
-Should fix several reported bugs when controls don't have a common parent

This may have added new bugs, so please report if so!
</content>
</entry>
<entry>
<title>Move shaders to default theme and add shader_override related methods to Control class</title>
<updated>2016-01-15T20:23:19Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-12-20T21:21:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f3d6824c8db30cd5636aaa3978a953bedff4ed8'/>
<id>urn:sha1:1f3d6824c8db30cd5636aaa3978a953bedff4ed8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>removed this fix, which brought more problems than solutions</title>
<updated>2016-01-10T03:26:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T03:26:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a3ce982b0157c21b4976a347d4c1c254093970f'/>
<id>urn:sha1:3a3ce982b0157c21b4976a347d4c1c254093970f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3191 from neikeq/filedialog_hotkeys</title>
<updated>2016-01-07T06:50:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-07T06:50:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a0c39a4b333a2f05c9bb2ccf1be71ac8e18fc9a9'/>
<id>urn:sha1:a0c39a4b333a2f05c9bb2ccf1be71ac8e18fc9a9</id>
<content type='text'>
Add keyboard shortcut to toggle "show hidden files" in FileDialog</content>
</entry>
<entry>
<title>FileDialog: keyboard shortcut to toggle "show hidden files"</title>
<updated>2016-01-02T11:58:38Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2015-12-28T23:36:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3ca800226ece276d1ff568650134e8857840bfbb'/>
<id>urn:sha1:3ca800226ece276d1ff568650134e8857840bfbb</id>
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</content>
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