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<title>godot.git/scene/gui/control.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=1.1-stable'/>
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<updated>2015-04-26T18:42:02Z</updated>
<entry>
<title>fix crash on exit for popup, fixes #1676</title>
<updated>2015-04-26T18:42:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T18:42:02Z</published>
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<id>urn:sha1:65c96a71bd5593a7a6b0aaaf80ae68fceca849b9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Many fixes and demo for RichTexLabel</title>
<updated>2015-04-21T19:01:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-21T19:01:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b'/>
<id>urn:sha1:93ce7d92c17e01cca80e0a1ac2ac28dcc4732c6b</id>
<content type='text'>
-Proper ability to edit BBCode in RTL.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>merging okam changes</title>
<updated>2015-04-02T10:22:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T10:22:17Z</published>
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<id>urn:sha1:1572238adb5b68e18cf20ec73b2f437736e21152</id>
<content type='text'>
</content>
</entry>
<entry>
<title>lot of work on 2D lighting and isometric maps</title>
<updated>2015-03-09T05:34:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-09T05:34:56Z</published>
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<id>urn:sha1:09489e3a78de39bb4d8690f3c65f8a5e7a56a95e</id>
<content type='text'>
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
</content>
</entry>
<entry>
<title>Godot UI is quick and snappy again!</title>
<updated>2015-02-15T15:38:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-15T15:38:25Z</published>
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<id>urn:sha1:4333aa240c68f22b235981bed56d11a592fdfd1d</id>
<content type='text'>
Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
</content>
</entry>
<entry>
<title>fixes to mouse warp</title>
<updated>2015-02-14T22:22:06Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-14T22:22:06Z</published>
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<id>urn:sha1:d2f86cc09bf4136ebc1c2bbb8ec7b48a439c0371</id>
<content type='text'>
-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.

IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
</content>
</entry>
<entry>
<title>-fixed bug on focus capture, now respets line/text edit</title>
<updated>2015-01-03T18:39:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T18:39:01Z</published>
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<id>urn:sha1:167c1027bea5b208e5878c96682eb2bec6f59633</id>
<content type='text'>
-when playing animations, property editor is now refreshed properly, fixes #1046
</content>
</entry>
<entry>
<title>removed deadcode</title>
<updated>2015-01-03T03:25:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T03:25:21Z</published>
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<id>urn:sha1:fa7a3ac0d329f7e3e7ade9cd530880af2da7b7dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-ability to scale and modulate texturebutton, closes #818</title>
<updated>2015-01-03T03:23:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T03:23:14Z</published>
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<id>urn:sha1:0df45672e7d985268de3040c24b86b4ac075a1d8</id>
<content type='text'>
-fixed bug in ordering of modal subwindows, closes #1001
</content>
</entry>
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