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<title>godot.git/scene/gui/control.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/control.cpp?h=1.0-rc2</id>
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<updated>2014-11-06T00:20:42Z</updated>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Small Fixes</title>
<updated>2014-09-17T14:53:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-09-17T14:53:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fa004d5c0fb79e59f81d53ab8f53906a930a8453'/>
<id>urn:sha1:fa004d5c0fb79e59f81d53ab8f53906a930a8453</id>
<content type='text'>
-----------

-Added Ability for centering on top left for centercontainer
-Added ability to bind more than 5 parameters (must include an extra file)
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-06-30T01:41:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-30T01:41:02Z</published>
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<id>urn:sha1:01632a824ee7e2326aa90b32d75c2fe09f61a37e</id>
<content type='text'>
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
</content>
</entry>
<entry>
<title>-Fixed viewport stretch bugs</title>
<updated>2014-04-18T14:43:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-18T14:43:54Z</published>
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<id>urn:sha1:0360b454a432dc851cc1c5b0c365049ebafcec46</id>
<content type='text'>
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
</content>
</entry>
<entry>
<title>-Added google play services (needed for some stuff)</title>
<updated>2014-04-15T01:43:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-15T01:43:44Z</published>
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<id>urn:sha1:ec4ef2d2e794819548d731f93728266d31261d71</id>
<content type='text'>
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
</content>
</entry>
<entry>
<title>-Fixed a few bugs in Viewport</title>
<updated>2014-04-10T03:18:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-10T03:18:27Z</published>
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<id>urn:sha1:7ea3e8267afaf626256c84a9a3dc61e2954fc6a2</id>
<content type='text'>
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
</content>
</entry>
<entry>
<title>-Support for changing fonts</title>
<updated>2014-04-05T15:39:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-05T15:39:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f33134c93ecbadda70e8eefc50563e29b2eb7f2'/>
<id>urn:sha1:9f33134c93ecbadda70e8eefc50563e29b2eb7f2</id>
<content type='text'>
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
</content>
</entry>
<entry>
<title>Add anchor options "Center"</title>
<updated>2014-03-31T11:02:21Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-03-31T11:02:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9174ac7386454d943747d85bafdac573618ace30'/>
<id>urn:sha1:9174ac7386454d943747d85bafdac573618ace30</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-project settings are saved when changed</title>
<updated>2014-02-16T00:16:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-16T00:16:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c1731b67995add31361ae526b0e6af76346181e'/>
<id>urn:sha1:8c1731b67995add31361ae526b0e6af76346181e</id>
<content type='text'>
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
</content>
</entry>
<entry>
<title>-fixed bug in Button now exporting font property</title>
<updated>2014-02-15T05:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-15T05:01:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852'/>
<id>urn:sha1:9afdb3e0ad5bfbdafe307212f5d4ebcc7c3ac852</id>
<content type='text'>
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
</content>
</entry>
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