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<title>godot.git/scene/gui/color_picker.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/color_picker.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/color_picker.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-11T22:58:14Z</updated>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix crash in OS::execute on FreeBSD</title>
<updated>2018-01-04T00:20:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T00:00:11Z</published>
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<id>urn:sha1:d65ac7378c77648124e0e8acd09cea8fd0d104cd</id>
<content type='text'>
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Made MenuButton and ColorPickerButton's "get_popup" methods return constant.</title>
<updated>2017-12-25T16:03:53Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2017-12-25T16:03:53Z</published>
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<id>urn:sha1:23080c7ed771b6908e8b86692e38784c14a3bcdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added get_popup() method to ColorPickerButton. This allows to check if the picker is open or not using Popup signals.</title>
<updated>2017-12-01T21:18:01Z</updated>
<author>
<name>RaXaR</name>
</author>
<published>2017-12-01T20:58:53Z</published>
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<id>urn:sha1:d6d0df4ba6cb7bc33ce9842a309e41fd3ac2289e</id>
<content type='text'>
Ammend: Added docs for the method.
</content>
</entry>
<entry>
<title>Added and improved some missing icons, plus some other visual fixes.</title>
<updated>2017-10-13T21:39:17Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-13T21:39:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9001ba26aa3e97f2618bf3f6a96173a126b264d9'/>
<id>urn:sha1:9001ba26aa3e97f2618bf3f6a96173a126b264d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several visual improvements.</title>
<updated>2017-09-28T20:00:43Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-27T19:44:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15986ea34322529637957d35ac66ad47ff936234'/>
<id>urn:sha1:15986ea34322529637957d35ac66ad47ff936234</id>
<content type='text'>
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
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<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
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