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<title>godot.git/scene/gui/color_picker.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/color_picker.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/color_picker.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>fix ColorPicker not correctly updating after pasting hex html color</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>chanon</name>
</author>
<published>2016-12-26T08:38:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=139701942449be8fcfa4e4f1f6af5e45aa8e5c22'/>
<id>urn:sha1:139701942449be8fcfa4e4f1f6af5e45aa8e5c22</id>
<content type='text'>
(cherry picked from commit 0bf5d86546cd4829655befd1896eac31175d925e)
</content>
</entry>
<entry>
<title>Fix color selected with mouse scroll</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-11-27T14:11:42Z</published>
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<id>urn:sha1:f95694ee8674c69c51af3352188fbbb4fb8dc3cc</id>
<content type='text'>
Fix #7192

(cherry picked from commit d9048309e4df65d4b4d0bf87265ce67a2234389c)
</content>
</entry>
<entry>
<title>Fix pick color from screen. Closes #5853</title>
<updated>2016-07-22T23:35:12Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-07-22T23:35:12Z</published>
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<id>urn:sha1:f00e0b589f94413afd446c63d941ced77fdda539</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Color picker fixes:</title>
<updated>2016-07-15T18:33:01Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-07-03T01:08:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b846d62ac6e04cc3792c93576acce6a9f5b6e57'/>
<id>urn:sha1:7b846d62ac6e04cc3792c93576acce6a9f5b6e57</id>
<content type='text'>
 - fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396
 - fixed HS bars going outside the control area
 - fixed color text field changing to hex mode even if script mode was selected
</content>
</entry>
<entry>
<title>Color picker was getting too much focus, made it get not as much focus.</title>
<updated>2016-07-01T13:55:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-01T13:55:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8cbb154466c4555f8ea44ebb9ea98f8a0e4c9877'/>
<id>urn:sha1:8cbb154466c4555f8ea44ebb9ea98f8a0e4c9877</id>
<content type='text'>
This abuse of focus was the original culprit of #5354
</content>
</entry>
<entry>
<title>Add function to get the color picker dialog from ColorPickerButton, closes #4415</title>
<updated>2016-06-19T05:08:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T05:08:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=400febf58517631651ffdb6707e483db3271f04c'/>
<id>urn:sha1:400febf58517631651ffdb6707e483db3271f04c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix six possible "divide by zero"</title>
<updated>2016-03-08T23:18:23Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-02-29T23:08:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b07bcaf449ea6cf52c2ac501e48cddbe4bde035'/>
<id>urn:sha1:7b07bcaf449ea6cf52c2ac501e48cddbe4bde035</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Stop ColorPicker's narcissism ( fixes #3592 )</title>
<updated>2016-02-06T03:26:54Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2016-02-06T03:26:54Z</published>
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<id>urn:sha1:11b3b68c3fd66c579e0d5be51f350b328507cb9f</id>
<content type='text'>
Also prevent alpha in guidelines.
</content>
</entry>
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