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<title>godot.git/scene/gui/check_box.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/check_box.cpp?h=2.1.2-stable</id>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-removed dynamic_cast on CheckBox, fixes #1830</title>
<updated>2015-05-06T12:45:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-06T12:45:25Z</published>
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<id>urn:sha1:9de37817bcd0fb53384539d1b1a772541cabaca1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix C++11 compilation</title>
<updated>2015-03-08T13:39:27Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-03-08T13:39:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0bc7eb1d91212e5fcc799d1b790430a4c2468751'/>
<id>urn:sha1:0bc7eb1d91212e5fcc799d1b790430a4c2468751</id>
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</content>
</entry>
<entry>
<title>Improve mechanism and fix radio icon rendering.</title>
<updated>2015-03-01T19:45:13Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-03-01T19:45:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=205ed6c9f5d6680608765dde17cbcabedfbbffa9'/>
<id>urn:sha1:205ed6c9f5d6680608765dde17cbcabedfbbffa9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add CheckBox control with theme edition and radio icon avaible.</title>
<updated>2015-03-01T14:23:05Z</updated>
<author>
<name>Mariano Javier Suligoy</name>
</author>
<published>2015-03-01T14:23:05Z</published>
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