<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/gui/button_array.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/button_array.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/button_array.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Flat button support in ButtonArray. Fixes #7153</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-11-19T13:48:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fe81402257142c565dc796ca3c2861f2bfdcbf20'/>
<id>urn:sha1:fe81402257142c565dc796ca3c2861f2bfdcbf20</id>
<content type='text'>
(cherry picked from commit 4b7443aeea13bd007329adba418e60e36dead2ec)
</content>
</entry>
<entry>
<title>Added support for tooltips in ButtonArray. Fixes #6597</title>
<updated>2016-10-30T13:51:30Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-10-14T17:11:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fae2863a5ef9c25945df1b2c6a0397c4853698ea'/>
<id>urn:sha1:fae2863a5ef9c25945df1b2c6a0397c4853698ea</id>
<content type='text'>
(cherry picked from commit 38caa4ef918ef064f1b74fe9416b02fd517958c2)
</content>
</entry>
<entry>
<title>Fixes for ButtonArray</title>
<updated>2016-10-17T18:48:25Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-10-12T21:54:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a8502ae6f6077d36fd4e9423d83dd5a7430ccb77'/>
<id>urn:sha1:a8502ae6f6077d36fd4e9423d83dd5a7430ccb77</id>
<content type='text'>
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.

(cherry picked from commit f5830e0973f2d868661ccbf78f4eedaec4e36cc0)
</content>
</entry>
<entry>
<title>Classref: Document Button and ButtonArray</title>
<updated>2016-04-27T22:10:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-27T21:58:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3a4ec88b37d50837ef9e1cfa57f004b9bd36715d'/>
<id>urn:sha1:3a4ec88b37d50837ef9e1cfa57f004b9bd36715d</id>
<content type='text'>
Also bind relevant constants and define some object types and better
argument names for the docs.
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
</feed>
