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<title>godot.git/scene/gui/base_button.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/base_button.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/base_button.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Button focus hovering</title>
<updated>2016-10-17T18:43:36Z</updated>
<author>
<name>Anthony Fieroni</name>
</author>
<published>2016-10-07T13:33:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f250c0cf5067bf3b032553ac982120e0fcff08bf'/>
<id>urn:sha1:f250c0cf5067bf3b032553ac982120e0fcff08bf</id>
<content type='text'>
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
(cherry picked from commit 6d21fd42d3713d8edd51f209e55358e2622aaa3a)
</content>
</entry>
<entry>
<title>Add button_down and button_up signals</title>
<updated>2016-09-01T06:44:45Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-17T23:21:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a21b9caa2ab7dbc89483805a71511a72f6098db1'/>
<id>urn:sha1:a21b9caa2ab7dbc89483805a71511a72f6098db1</id>
<content type='text'>
(cherry picked from commit 8a1b1ab6d6cec2bc2eb3206a6663873dc62ef040)
</content>
</entry>
<entry>
<title>Implement missing ShortCuts in CanvasItemEditor</title>
<updated>2016-07-21T01:28:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-15T19:22:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4e82f9ffcf8531b0065699b9eb03c823504ab271'/>
<id>urn:sha1:4e82f9ffcf8531b0065699b9eb03c823504ab271</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed the order of input, reverts #4384, closes #5361</title>
<updated>2016-07-01T14:42:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-01T14:42:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec94dd7eeebb218c51baedb1e63c02e77f8a2c9a'/>
<id>urn:sha1:ec94dd7eeebb218c51baedb1e63c02e77f8a2c9a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848</title>
<updated>2016-06-27T23:14:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T23:14:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ba5bc57816999804e3c392e9d1f94b528baa8c18'/>
<id>urn:sha1:ba5bc57816999804e3c392e9d1f94b528baa8c18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make button aware of it being dragged and reset state, closes #4178</title>
<updated>2016-06-23T21:20:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-23T21:20:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e0b6057e74181635bf3732879313d3d82bcfd93'/>
<id>urn:sha1:9e0b6057e74181635bf3732879313d3d82bcfd93</id>
<content type='text'>
</content>
</entry>
<entry>
<title>BaseButton: Add identifier for shortcut in tooltip</title>
<updated>2016-06-11T19:53:48Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-06-11T19:51:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=90b3f702bdc3ad6228f302cc8c9f7d5f272460dc'/>
<id>urn:sha1:90b3f702bdc3ad6228f302cc8c9f7d5f272460dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-customizable shortcuts in editor</title>
<updated>2016-06-05T00:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=007efb6a20dcaa9230f1cfdc1cda92db24c5510f'/>
<id>urn:sha1:007efb6a20dcaa9230f1cfdc1cda92db24c5510f</id>
<content type='text'>
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
</content>
</entry>
<entry>
<title>GUI Focus mode improvements</title>
<updated>2016-05-23T14:08:50Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-04-12T16:25:17Z</published>
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<id>urn:sha1:0ccf153a15c04bf6d7a40fd9d48b665af9384240</id>
<content type='text'>
Exposed `get_focus_mode()` to the script
Added `focus_mode` to the property panels for line-edit and sliders
Added `enabled_focus_mode` to the property panels for buttons

enabled_focus_mode is used when button is enabled/disabled
</content>
</entry>
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