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<title>godot.git/scene/gui/base_button.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/gui/base_button.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/gui/base_button.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-17T18:43:36Z</updated>
<entry>
<title>Button focus hovering</title>
<updated>2016-10-17T18:43:36Z</updated>
<author>
<name>Anthony Fieroni</name>
</author>
<published>2016-10-07T13:33:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f250c0cf5067bf3b032553ac982120e0fcff08bf'/>
<id>urn:sha1:f250c0cf5067bf3b032553ac982120e0fcff08bf</id>
<content type='text'>
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
(cherry picked from commit 6d21fd42d3713d8edd51f209e55358e2622aaa3a)
</content>
</entry>
<entry>
<title>Add button_down and button_up signals</title>
<updated>2016-09-01T06:44:45Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-17T23:21:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a21b9caa2ab7dbc89483805a71511a72f6098db1'/>
<id>urn:sha1:a21b9caa2ab7dbc89483805a71511a72f6098db1</id>
<content type='text'>
(cherry picked from commit 8a1b1ab6d6cec2bc2eb3206a6663873dc62ef040)
</content>
</entry>
<entry>
<title>Implement missing ShortCuts in CanvasItemEditor</title>
<updated>2016-07-21T01:28:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-15T19:22:01Z</published>
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<id>urn:sha1:4e82f9ffcf8531b0065699b9eb03c823504ab271</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed the order of input, reverts #4384, closes #5361</title>
<updated>2016-07-01T14:42:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-01T14:42:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ec94dd7eeebb218c51baedb1e63c02e77f8a2c9a'/>
<id>urn:sha1:ec94dd7eeebb218c51baedb1e63c02e77f8a2c9a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848</title>
<updated>2016-06-27T23:14:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-27T23:14:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ba5bc57816999804e3c392e9d1f94b528baa8c18'/>
<id>urn:sha1:ba5bc57816999804e3c392e9d1f94b528baa8c18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make button aware of it being dragged and reset state, closes #4178</title>
<updated>2016-06-23T21:20:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-23T21:20:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9e0b6057e74181635bf3732879313d3d82bcfd93'/>
<id>urn:sha1:9e0b6057e74181635bf3732879313d3d82bcfd93</id>
<content type='text'>
</content>
</entry>
<entry>
<title>BaseButton: Add identifier for shortcut in tooltip</title>
<updated>2016-06-11T19:53:48Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-06-11T19:51:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=90b3f702bdc3ad6228f302cc8c9f7d5f272460dc'/>
<id>urn:sha1:90b3f702bdc3ad6228f302cc8c9f7d5f272460dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-customizable shortcuts in editor</title>
<updated>2016-06-05T00:31:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T00:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=007efb6a20dcaa9230f1cfdc1cda92db24c5510f'/>
<id>urn:sha1:007efb6a20dcaa9230f1cfdc1cda92db24c5510f</id>
<content type='text'>
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
</content>
</entry>
<entry>
<title>GUI Focus mode improvements</title>
<updated>2016-05-23T14:08:50Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-04-12T16:25:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ccf153a15c04bf6d7a40fd9d48b665af9384240'/>
<id>urn:sha1:0ccf153a15c04bf6d7a40fd9d48b665af9384240</id>
<content type='text'>
Exposed `get_focus_mode()` to the script
Added `focus_mode` to the property panels for line-edit and sliders
Added `enabled_focus_mode` to the property panels for buttons

enabled_focus_mode is used when button is enabled/disabled
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
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