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<title>godot.git/scene/audio, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/audio?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/audio?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-27T13:30:08Z</updated>
<entry>
<title>Fixed bug with clearing the stream in AudioPlayerStream</title>
<updated>2017-09-27T13:30:08Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-27T13:30:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f12b4e5fa3b3aeec71399e0f329b0cad281ac301'/>
<id>urn:sha1:f12b4e5fa3b3aeec71399e0f329b0cad281ac301</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46af050e93ddda77fd6316b0d041b8e9e6f0cd49'/>
<id>urn:sha1:46af050e93ddda77fd6316b0d041b8e9e6f0cd49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Merge pull request #11230 from maxim-sheronov/fix_enum_bindings</title>
<updated>2017-09-15T06:43:35Z</updated>
<author>
<name>Thomas Herzog</name>
</author>
<published>2017-09-15T06:43:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7dffed485bb6e824335de96bffc79ea58a2de576'/>
<id>urn:sha1:7dffed485bb6e824335de96bffc79ea58a2de576</id>
<content type='text'>
Fix enums bindings</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fffa45158bebeb4aaba1df1d271c000fffbe7f7'/>
<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Renamed play to playing property, but now playing and is_playing is the same, to avoid confusing. Closes #11211</title>
<updated>2017-09-13T11:41:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-13T11:40:41Z</published>
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<id>urn:sha1:06138bf18c25a8c5f7e2e5bb1ebd9dcf0b2f28dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed issues with surround sound on audio server</title>
<updated>2017-09-12T18:13:28Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-22T21:27:17Z</published>
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<id>urn:sha1:730d36f350274a055a612d39307b02b43dd59eb2</id>
<content type='text'>
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</entry>
<entry>
<title>Renamed playing property of audiostreams to play, to make it clearer. Fixes #10730</title>
<updated>2017-09-07T01:03:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-07T01:03:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=98af411a37d7af3f34b67b331e70c310bd6278d7'/>
<id>urn:sha1:98af411a37d7af3f34b67b331e70c310bd6278d7</id>
<content type='text'>
Also disabled the auto shut down of the property when stream ends, to make it easier to animate
</content>
</entry>
<entry>
<title>Fix freeze on exit on audiostreamplayers when setting invalid stream, closes #10093</title>
<updated>2017-09-01T19:43:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T19:42:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42659b0d9f29967a89d5055f23decacb81018509'/>
<id>urn:sha1:42659b0d9f29967a89d5055f23decacb81018509</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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