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<title>godot.git/scene/audio, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/audio?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/audio?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>only call finished signal when it really finishes, closes #5222</title>
<updated>2016-06-29T21:46:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-29T21:46:43Z</published>
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<id>urn:sha1:ac6257bf8ad51f0980e023ac4d28e8cd14fd606b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
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<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>fix crash in SamplePlayer, closes #5005</title>
<updated>2016-06-12T00:18:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T00:18:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef9720c8f032ec85ccc45b21db5705050b5e2d48'/>
<id>urn:sha1:ef9720c8f032ec85ccc45b21db5705050b5e2d48</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c195c0df6b36debc870216dd42e49fbda70fa861'/>
<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>tiny fix to loop restart (#4358)</title>
<updated>2016-04-18T06:16:46Z</updated>
<author>
<name>Alex</name>
</author>
<published>2016-04-18T06:16:46Z</published>
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<id>urn:sha1:e566b17f91a7c8e341793d2b07a0127a92c4391f</id>
<content type='text'>
Closes #4355</content>
</entry>
<entry>
<title>Doc: fix type of stream object</title>
<updated>2016-04-07T09:45:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-07T09:45:39Z</published>
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<id>urn:sha1:7820e590ead1755381630fde280cd1852cd28630</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed bug with event player crashing, closes #3687</title>
<updated>2016-02-21T00:00:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T23:59:02Z</published>
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<id>urn:sha1:c04a9ff75128aed07a408c7c6bc9d4027d716bd3</id>
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