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<title>godot.git/scene/audio, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/audio?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/audio?h=2.1-stable'/>
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<updated>2016-06-29T21:46:43Z</updated>
<entry>
<title>only call finished signal when it really finishes, closes #5222</title>
<updated>2016-06-29T21:46:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-29T21:46:43Z</published>
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<id>urn:sha1:ac6257bf8ad51f0980e023ac4d28e8cd14fd606b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
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<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>fix crash in SamplePlayer, closes #5005</title>
<updated>2016-06-12T00:18:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T00:18:19Z</published>
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<id>urn:sha1:ef9720c8f032ec85ccc45b21db5705050b5e2d48</id>
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</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>tiny fix to loop restart (#4358)</title>
<updated>2016-04-18T06:16:46Z</updated>
<author>
<name>Alex</name>
</author>
<published>2016-04-18T06:16:46Z</published>
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<id>urn:sha1:e566b17f91a7c8e341793d2b07a0127a92c4391f</id>
<content type='text'>
Closes #4355</content>
</entry>
<entry>
<title>Doc: fix type of stream object</title>
<updated>2016-04-07T09:45:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-07T09:45:39Z</published>
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<id>urn:sha1:7820e590ead1755381630fde280cd1852cd28630</id>
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</content>
</entry>
<entry>
<title>-Fixed bug with event player crashing, closes #3687</title>
<updated>2016-02-21T00:00:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T23:59:02Z</published>
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<id>urn:sha1:c04a9ff75128aed07a408c7c6bc9d4027d716bd3</id>
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</entry>
<entry>
<title>-Made some icon data types smaller so they take up less space</title>
<updated>2016-02-11T03:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T03:00:11Z</published>
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<id>urn:sha1:db43e941752590f32e949638e35f5891bc8979c3</id>
<content type='text'>
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
</content>
</entry>
<entry>
<title>-make stream player and time restore state properly if removed, fixes #1949</title>
<updated>2016-02-03T02:27:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-03T02:26:20Z</published>
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<id>urn:sha1:259bd73caed445b7d36caa31743cd049d6204e98</id>
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</entry>
<entry>
<title>Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample.</title>
<updated>2016-01-21T00:17:17Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-21T00:16:48Z</published>
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