<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/audio, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/audio?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/audio?h=2.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-02-21T00:00:08Z</updated>
<entry>
<title>-Fixed bug with event player crashing, closes #3687</title>
<updated>2016-02-21T00:00:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T23:59:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c04a9ff75128aed07a408c7c6bc9d4027d716bd3'/>
<id>urn:sha1:c04a9ff75128aed07a408c7c6bc9d4027d716bd3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Made some icon data types smaller so they take up less space</title>
<updated>2016-02-11T03:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T03:00:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db43e941752590f32e949638e35f5891bc8979c3'/>
<id>urn:sha1:db43e941752590f32e949638e35f5891bc8979c3</id>
<content type='text'>
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
</content>
</entry>
<entry>
<title>-make stream player and time restore state properly if removed, fixes #1949</title>
<updated>2016-02-03T02:27:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-03T02:26:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=259bd73caed445b7d36caa31743cd049d6204e98'/>
<id>urn:sha1:259bd73caed445b7d36caa31743cd049d6204e98</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample.</title>
<updated>2016-01-21T00:17:17Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-21T00:16:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=37ee43fd5ad538caee1517c873c596b1bfd8d94f'/>
<id>urn:sha1:37ee43fd5ad538caee1517c873c596b1bfd8d94f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix delay on audio stream pause</title>
<updated>2016-01-03T01:24:30Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-01-03T01:19:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53b2b0ccbe058cbf1e90699020535ae785f27964'/>
<id>urn:sha1:53b2b0ccbe058cbf1e90699020535ae785f27964</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added a finished signal to StreamPlayer, closes #2249</title>
<updated>2016-01-02T15:24:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T15:24:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ed3d6d0073d6ace705f6cae6b04d2642a918a25'/>
<id>urn:sha1:9ed3d6d0073d6ace705f6cae6b04d2642a918a25</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>-another approach to solving the deadlock problem :|</title>
<updated>2015-12-21T13:51:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T13:51:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bf7adfc1fcf1e57b5279f3d56983bc222366562'/>
<id>urn:sha1:9bf7adfc1fcf1e57b5279f3d56983bc222366562</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-different attempt to avod deadlock problem</title>
<updated>2015-12-21T13:25:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T13:25:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49a19f85b8c49b891cdc2fdfaebce5e176c9b0c3'/>
<id>urn:sha1:49a19f85b8c49b891cdc2fdfaebce5e176c9b0c3</id>
<content type='text'>
</content>
</entry>
</feed>
