<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/audio, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/audio?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/audio?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-21T00:17:17Z</updated>
<entry>
<title>Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample.</title>
<updated>2016-01-21T00:17:17Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-21T00:16:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=37ee43fd5ad538caee1517c873c596b1bfd8d94f'/>
<id>urn:sha1:37ee43fd5ad538caee1517c873c596b1bfd8d94f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix delay on audio stream pause</title>
<updated>2016-01-03T01:24:30Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-01-03T01:19:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53b2b0ccbe058cbf1e90699020535ae785f27964'/>
<id>urn:sha1:53b2b0ccbe058cbf1e90699020535ae785f27964</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added a finished signal to StreamPlayer, closes #2249</title>
<updated>2016-01-02T15:24:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T15:24:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ed3d6d0073d6ace705f6cae6b04d2642a918a25'/>
<id>urn:sha1:9ed3d6d0073d6ace705f6cae6b04d2642a918a25</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>-another approach to solving the deadlock problem :|</title>
<updated>2015-12-21T13:51:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T13:51:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bf7adfc1fcf1e57b5279f3d56983bc222366562'/>
<id>urn:sha1:9bf7adfc1fcf1e57b5279f3d56983bc222366562</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-different attempt to avod deadlock problem</title>
<updated>2015-12-21T13:25:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T13:25:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49a19f85b8c49b891cdc2fdfaebce5e176c9b0c3'/>
<id>urn:sha1:49a19f85b8c49b891cdc2fdfaebce5e176c9b0c3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix to progress dialog, speding it up</title>
<updated>2015-12-21T12:05:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T12:05:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=81f62fb78c7f3c133ef764a99dcdf05077d8ced9'/>
<id>urn:sha1:81f62fb78c7f3c133ef764a99dcdf05077d8ced9</id>
<content type='text'>
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=399b1b047498d154440f5cda4a5ceb08ea3de68e'/>
<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>-some fixes to audio</title>
<updated>2015-11-01T04:55:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-01T04:55:22Z</published>
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<id>urn:sha1:281d6fac1edd4a5b06692b850c00db6a5a9bbb46</id>
<content type='text'>
</content>
</entry>
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