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<title>godot.git/scene/audio/stream_player.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/audio/stream_player.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/audio/stream_player.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>only call finished signal when it really finishes, closes #5222</title>
<updated>2016-06-29T21:46:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-29T21:46:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ac6257bf8ad51f0980e023ac4d28e8cd14fd606b'/>
<id>urn:sha1:ac6257bf8ad51f0980e023ac4d28e8cd14fd606b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>tiny fix to loop restart (#4358)</title>
<updated>2016-04-18T06:16:46Z</updated>
<author>
<name>Alex</name>
</author>
<published>2016-04-18T06:16:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e566b17f91a7c8e341793d2b07a0127a92c4391f'/>
<id>urn:sha1:e566b17f91a7c8e341793d2b07a0127a92c4391f</id>
<content type='text'>
Closes #4355</content>
</entry>
<entry>
<title>Doc: fix type of stream object</title>
<updated>2016-04-07T09:45:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-07T09:45:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7820e590ead1755381630fde280cd1852cd28630'/>
<id>urn:sha1:7820e590ead1755381630fde280cd1852cd28630</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Made some icon data types smaller so they take up less space</title>
<updated>2016-02-11T03:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T03:00:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db43e941752590f32e949638e35f5891bc8979c3'/>
<id>urn:sha1:db43e941752590f32e949638e35f5891bc8979c3</id>
<content type='text'>
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
</content>
</entry>
<entry>
<title>-make stream player and time restore state properly if removed, fixes #1949</title>
<updated>2016-02-03T02:27:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-03T02:26:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=259bd73caed445b7d36caa31743cd049d6204e98'/>
<id>urn:sha1:259bd73caed445b7d36caa31743cd049d6204e98</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix delay on audio stream pause</title>
<updated>2016-01-03T01:24:30Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-01-03T01:19:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53b2b0ccbe058cbf1e90699020535ae785f27964'/>
<id>urn:sha1:53b2b0ccbe058cbf1e90699020535ae785f27964</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added a finished signal to StreamPlayer, closes #2249</title>
<updated>2016-01-02T15:24:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T15:24:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ed3d6d0073d6ace705f6cae6b04d2642a918a25'/>
<id>urn:sha1:9ed3d6d0073d6ace705f6cae6b04d2642a918a25</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
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