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<title>godot.git/scene/audio/sample_player.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/audio/sample_player.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/audio/sample_player.cpp?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
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<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>fix crash in SamplePlayer, closes #5005</title>
<updated>2016-06-12T00:18:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T00:18:19Z</published>
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<id>urn:sha1:ef9720c8f032ec85ccc45b21db5705050b5e2d48</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix return type of get_reverb_room</title>
<updated>2015-09-26T21:58:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T21:45:17Z</published>
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<id>urn:sha1:2caf1548a5e95cd6506c4a3574597b9229414368</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix default/filter/* parsing in _get</title>
<updated>2015-09-26T19:06:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T19:03:05Z</published>
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<id>urn:sha1:3d7740ba1769debcd4e231a73657d002e9eb5f5e</id>
<content type='text'>
Closes #2542. The actual flaw was identified by @reduz.
Also fix a typo.
</content>
</entry>
<entry>
<title>Fix some copy-paste mistakes in linear/db volume functions</title>
<updated>2015-09-26T19:06:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T14:47:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e147c4945cfde20d05a58d435eb8f748019eb72'/>
<id>urn:sha1:1e147c4945cfde20d05a58d435eb8f748019eb72</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D</title>
<updated>2015-09-26T19:06:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T14:16:03Z</published>
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<id>urn:sha1:3bf24eeb6b13dba2315457a3bdf108b8f2e289f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
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