<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/audio/sample_player.cpp, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/audio/sample_player.cpp?h=2.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/audio/sample_player.cpp?h=2.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix return type of get_reverb_room</title>
<updated>2015-09-26T21:58:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T21:45:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2caf1548a5e95cd6506c4a3574597b9229414368'/>
<id>urn:sha1:2caf1548a5e95cd6506c4a3574597b9229414368</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix default/filter/* parsing in _get</title>
<updated>2015-09-26T19:06:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T19:03:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3d7740ba1769debcd4e231a73657d002e9eb5f5e'/>
<id>urn:sha1:3d7740ba1769debcd4e231a73657d002e9eb5f5e</id>
<content type='text'>
Closes #2542. The actual flaw was identified by @reduz.
Also fix a typo.
</content>
</entry>
<entry>
<title>Fix some copy-paste mistakes in linear/db volume functions</title>
<updated>2015-09-26T19:06:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T14:47:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e147c4945cfde20d05a58d435eb8f748019eb72'/>
<id>urn:sha1:1e147c4945cfde20d05a58d435eb8f748019eb72</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D</title>
<updated>2015-09-26T19:06:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-09-26T14:16:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3bf24eeb6b13dba2315457a3bdf108b8f2e289f9'/>
<id>urn:sha1:3bf24eeb6b13dba2315457a3bdf108b8f2e289f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=95047562d743b1c1fdc007432c8a0c145a455c5d'/>
<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-refresh play options in property when setting samplelibrary (#1016)</title>
<updated>2015-01-02T17:32:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-02T17:32:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ed8e70243fb1a7e88c02a8f47c431fbcc641ec62'/>
<id>urn:sha1:ed8e70243fb1a7e88c02a8f47c431fbcc641ec62</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make String::right count from pos instead of pos+1</title>
<updated>2014-05-12T17:19:41Z</updated>
<author>
<name>marynate</name>
</author>
<published>2014-05-12T10:45:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56d9faebab57000c8c82fb631dbf187c55604664'/>
<id>urn:sha1:56d9faebab57000c8c82fb631dbf187c55604664</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
</feed>
