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<title>godot.git/scene/animation, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-10-07T14:51:24Z</updated>
<entry>
<title>Added a name/path description when there is an error in the Animation Track</title>
<updated>2017-10-07T14:51:24Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-04T23:51:19Z</published>
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<id>urn:sha1:ac2879d189849e7d850d821f05b833d2c3e93540</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
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</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
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<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Many fixes to visual script, changed virtuals override for a proper selector.</title>
<updated>2017-09-12T10:58:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-12T10:58:18Z</published>
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<id>urn:sha1:1c5376ae5951a4e47b972244cd2ec47760469b0c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix AnimationTreePlayer bogus argument name</title>
<updated>2017-09-01T19:29:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-01T19:29:00Z</published>
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<id>urn:sha1:39621bf6816295ef7b0243ea784f3fdf96257a98</id>
<content type='text'>
Regression from 6fa6149517b974fccd97e41f6b0a6466c83473fc.
</content>
</entry>
<entry>
<title>Fix some argument ordering, closes #10010</title>
<updated>2017-09-01T18:01:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-01T18:01:17Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Cleaned up logic in Tween::_tween_process(), fixes #9187</title>
<updated>2017-08-29T07:08:59Z</updated>
<author>
<name>cryptonaut</name>
</author>
<published>2017-08-29T07:08:59Z</published>
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</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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