<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/animation, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/animation?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/animation?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T14:17:35Z</updated>
<entry>
<title>Remove duplicate "autoplay" property</title>
<updated>2018-01-25T14:17:35Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-25T14:17:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=57bed14e9543aa98feea501c1dc09a66db691bec'/>
<id>urn:sha1:57bed14e9543aa98feea501c1dc09a66db691bec</id>
<content type='text'>
Part of #16051
</content>
</entry>
<entry>
<title>update signals' MethodInfo in Tween</title>
<updated>2018-01-23T12:06:03Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-01-23T12:06:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e30aa1386c27b8cc4cb6eb0df8d11792a964bf12'/>
<id>urn:sha1:e30aa1386c27b8cc4cb6eb0df8d11792a964bf12</id>
<content type='text'>
key is a NodePath, not a String
</content>
</entry>
<entry>
<title>Fix an issue with the animation editor not seeking to the target time properly.</title>
<updated>2018-01-14T10:28:57Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-14T10:28:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2355949c458bcc0eaf967f57d782520a168f563'/>
<id>urn:sha1:f2355949c458bcc0eaf967f57d782520a168f563</id>
<content type='text'>
Fixes #15646.
</content>
</entry>
<entry>
<title>modify default param names in couple of signals</title>
<updated>2018-01-12T14:45:29Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2018-01-12T14:45:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=587645741035e0325ddb6b7d191c8b1d14f3729a'/>
<id>urn:sha1:587645741035e0325ddb6b7d191c8b1d14f3729a</id>
<content type='text'>
'name' default param should not be used since there is problem with name shadowing</content>
</entry>
<entry>
<title>Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.</title>
<updated>2018-01-12T11:29:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T11:28:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a26e6c82159c290a53c463dc4714789fc25391c2'/>
<id>urn:sha1:a26e6c82159c290a53c463dc4714789fc25391c2</id>
<content type='text'>
Updated doc accordingly.
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Forced no duplication of animation data</title>
<updated>2018-01-11T18:52:46Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-11T18:52:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=09a6a74074332b964316683fdfca90094f40a2f5'/>
<id>urn:sha1:09a6a74074332b964316683fdfca90094f40a2f5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #15161 from volzhs/tween-follow</title>
<updated>2018-01-03T10:45:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b23f7bc923de91f5028eef2b22d4c843b02aefdf'/>
<id>urn:sha1:b23f7bc923de91f5028eef2b22d4c843b02aefdf</id>
<content type='text'>
Fix Tween follow not working</content>
</entry>
<entry>
<title>Merge pull request #15132 from RandomShaper/fix-multiple-finish</title>
<updated>2018-01-03T10:24:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T10:24:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48962db5b4832f1643817f1e7eeee98d1bfd9af1'/>
<id>urn:sha1:48962db5b4832f1643817f1e7eeee98d1bfd9af1</id>
<content type='text'>
Fix AnimationPlayer redundantly signaling finish</content>
</entry>
</feed>
