<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/animation, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/animation?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/animation?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>Fixed Mix nodes in Animation Tree Player</title>
<updated>2016-11-02T21:18:28Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2016-10-31T18:26:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d44e6ea26815548d251db2390e1e45d39c86babb'/>
<id>urn:sha1:d44e6ea26815548d251db2390e1e45d39c86babb</id>
<content type='text'>
(cherry picked from commit 40ba6d328be82f5b1e87b54e5db450c2f62731ef)
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Revert "Tween reset/stop/resume/remove for all object properties at once"</title>
<updated>2016-10-18T19:43:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-18T19:43:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14e45a55d4132a268a4fd4d75bdea08a5269cc3d'/>
<id>urn:sha1:14e45a55d4132a268a4fd4d75bdea08a5269cc3d</id>
<content type='text'>
This reverts commit 6fc894d65264e37f6c0772f3789bcec52c7bbe3a.
It caused a regression, cf. #6863.
</content>
</entry>
<entry>
<title>Tween reset/stop/resume/remove for all object properties at once</title>
<updated>2016-10-09T15:22:16Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-09-25T21:25:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6fc894d65264e37f6c0772f3789bcec52c7bbe3a'/>
<id>urn:sha1:6fc894d65264e37f6c0772f3789bcec52c7bbe3a</id>
<content type='text'>
(cherry picked from commit acc242fd6a3fc0dda18c01290263313e09d8269e)
</content>
</entry>
<entry>
<title>Tween: fix non-repeat interpolate_callback does not delete after call triggered</title>
<updated>2016-09-18T21:15:43Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-08-31T02:27:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=75f51aece98667250a486b18797f470604c45a28'/>
<id>urn:sha1:75f51aece98667250a486b18797f470604c45a28</id>
<content type='text'>
(cherry picked from commit cccea7e0b4ea6a6ac3b624b1b437d175d5c8ef15)
</content>
</entry>
<entry>
<title>Merge pull request #5352 from m4nu3lf/master</title>
<updated>2016-07-10T16:40:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T16:40:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=223ca1363c32c12a6a5842d1c606280a69f8a5e9'/>
<id>urn:sha1:223ca1363c32c12a6a5842d1c606280a69f8a5e9</id>
<content type='text'>
AnimationTreePlayer filters improved</content>
</entry>
<entry>
<title>Revert "Added toggle for loop interpolation based on adolson's code"</title>
<updated>2016-06-26T21:45:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-26T19:19:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da034f324adebda824db010e1d020df884cb1e81'/>
<id>urn:sha1:da034f324adebda824db010e1d020df884cb1e81</id>
<content type='text'>
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f
bd5c8f2aa086c2cacc704dfef249c124760ab569
and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d.

&lt;reduz&gt; Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
&lt;reduz&gt; alternatively this could be added per track, which I think should
make it a little less confusing

Reopens #959..
</content>
</entry>
<entry>
<title>AnimationTreePlayer filters improved</title>
<updated>2016-06-22T18:34:12Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2016-06-18T23:28:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cfa11777c0a031c0f3f556b27240dc4d789e3cd6'/>
<id>urn:sha1:cfa11777c0a031c0f3f556b27240dc4d789e3cd6</id>
<content type='text'>
Now the AnimationTreePlayer filters for Blend2 and OneShot nodes
behave as expected, that is the main animation is not affected by
the secondary animation if the track is filterd out for arbitarily
complex trees.
</content>
</entry>
</feed>
