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<title>godot.git/scene/animation, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/animation?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/animation?h=2.1-stable'/>
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<updated>2016-07-10T16:40:56Z</updated>
<entry>
<title>Merge pull request #5352 from m4nu3lf/master</title>
<updated>2016-07-10T16:40:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T16:40:56Z</published>
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<id>urn:sha1:223ca1363c32c12a6a5842d1c606280a69f8a5e9</id>
<content type='text'>
AnimationTreePlayer filters improved</content>
</entry>
<entry>
<title>Revert "Added toggle for loop interpolation based on adolson's code"</title>
<updated>2016-06-26T21:45:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-26T19:19:58Z</published>
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<id>urn:sha1:da034f324adebda824db010e1d020df884cb1e81</id>
<content type='text'>
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f
bd5c8f2aa086c2cacc704dfef249c124760ab569
and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d.

&lt;reduz&gt; Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
&lt;reduz&gt; alternatively this could be added per track, which I think should
make it a little less confusing

Reopens #959..
</content>
</entry>
<entry>
<title>AnimationTreePlayer filters improved</title>
<updated>2016-06-22T18:34:12Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2016-06-18T23:28:10Z</published>
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<id>urn:sha1:cfa11777c0a031c0f3f556b27240dc4d789e3cd6</id>
<content type='text'>
Now the AnimationTreePlayer filters for Blend2 and OneShot nodes
behave as expected, that is the main animation is not affected by
the secondary animation if the track is filterd out for arbitarily
complex trees.
</content>
</entry>
<entry>
<title>Replace 'or'/'and' keywords</title>
<updated>2016-06-19T15:36:50Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-19T15:36:50Z</published>
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<id>urn:sha1:5cb31f6d5b667a551092b699de6f4786e0bb5b6d</id>
<content type='text'>
Some compilers do not like this.
</content>
</entry>
<entry>
<title>Merge pull request #4724 from Cybolic/optional-loop-interpolation</title>
<updated>2016-06-19T10:30:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-19T10:30:22Z</published>
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<id>urn:sha1:3520902194357d77f729ed608bb4c1ea68fe495f</id>
<content type='text'>
Added toggle for loop interpolation based on adolson's code</content>
</entry>
<entry>
<title>-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.</title>
<updated>2016-06-19T04:43:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-19T04:43:02Z</published>
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<id>urn:sha1:7c20c386c519185bd7884dd770588a360fec9a11</id>
<content type='text'>
-Better interpolation of discrete tracks, fixes #4417
</content>
</entry>
<entry>
<title>Drop empty files that are not used anywhere</title>
<updated>2016-06-18T17:46:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T17:46:30Z</published>
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<id>urn:sha1:b7dbf9207abf9fb9e4cc46e8e1d67f3d6d40d58c</id>
<content type='text'>
Part of #5272
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>TimeSeek node in AnimationTreePlayer now propagates filters</title>
<updated>2016-06-10T22:23:09Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2016-06-10T22:23:09Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-05-21T13:29:25Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-05-21T13:29:25Z</published>
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