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<title>godot.git/scene/animation, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/animation?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/animation?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-12T06:58:39Z</updated>
<entry>
<title>Fixed animation player auto-queue duplication and undo/redo</title>
<updated>2016-05-12T06:58:39Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-05-07T16:27:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5d98718c28cfec6e7174f640c191fb114c2fa065'/>
<id>urn:sha1:5d98718c28cfec6e7174f640c191fb114c2fa065</id>
<content type='text'>
(cherry picked from commit 488495852bcee4e92038657abd166b83f78f2a2a)
</content>
</entry>
<entry>
<title>Fix crash when tween control object previous freed</title>
<updated>2016-04-27T06:40:19Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-04-07T07:45:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=02afea1e4ea3e57895eb10bebc69a158674cfc24'/>
<id>urn:sha1:02afea1e4ea3e57895eb10bebc69a158674cfc24</id>
<content type='text'>
(cherry picked from commit da28a2f062521a991ac2521e2c43333edbffd160)
</content>
</entry>
<entry>
<title>TimeScale node: return +inf remaining for 0 scale.</title>
<updated>2016-04-02T20:04:35Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-03-08T12:16:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0635a639e92577948ce61011ee31abedb35c05f6'/>
<id>urn:sha1:0635a639e92577948ce61011ee31abedb35c05f6</id>
<content type='text'>
(cherry picked from commit 65b7791263e8e20f83b6b7fbfd30329a0e4e9a4f)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>AnimationTreePlayer: distinguish value tracks.</title>
<updated>2016-04-02T20:00:40Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-03-08T22:23:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=830947feafc5e3af452296ff80a6418e9c56c5d2'/>
<id>urn:sha1:830947feafc5e3af452296ff80a6418e9c56c5d2</id>
<content type='text'>
If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.

(cherry picked from commit 2fa200ff5380d03bf3f581c00ef202729983423f)
</content>
</entry>
<entry>
<title>TimeScale node: scale return value (time remaining).</title>
<updated>2016-04-02T19:59:07Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-03-07T22:21:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=60e4cfbcb78b158ea366dab2e36fa08509d93355'/>
<id>urn:sha1:60e4cfbcb78b158ea366dab2e36fa08509d93355</id>
<content type='text'>
(cherry picked from commit 2e1b1234a339e5aa651b6462fe03461c65c98bc4)
</content>
</entry>
<entry>
<title>AnimationTreePlayer (Blend3): process all inputs.</title>
<updated>2016-03-05T11:55:54Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-02-28T11:55:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bea8e1654e286fa57915a3315a9b2b1335f422b1'/>
<id>urn:sha1:bea8e1654e286fa57915a3315a9b2b1335f422b1</id>
<content type='text'>
Always call _process_node on all three inputs so that looped animations
don't get out of sync.

(cherry picked from commit b79351aa455f0c16144f4f148fad7ba8be94049f)
</content>
</entry>
<entry>
<title>AnimationTreePlayer: blend value tracks (closes #2299)</title>
<updated>2016-03-05T11:55:43Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-02-18T03:34:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cafcdb015d487994d25a387562dbc0df96dc4a2c'/>
<id>urn:sha1:cafcdb015d487994d25a387562dbc0df96dc4a2c</id>
<content type='text'>
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.

(cherry picked from commit 391ce81c5ea037ffcbc525434673f4edd55a7d7e)
</content>
</entry>
<entry>
<title>-Made some icon data types smaller so they take up less space</title>
<updated>2016-02-11T03:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T03:00:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=db43e941752590f32e949638e35f5891bc8979c3'/>
<id>urn:sha1:db43e941752590f32e949638e35f5891bc8979c3</id>
<content type='text'>
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
</content>
</entry>
<entry>
<title>store animation names in alphabetical order, fixes #3423</title>
<updated>2016-02-01T03:31:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-01T03:19:45Z</published>
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<id>urn:sha1:11933811eec441f9ac517a044d8281d897833093</id>
<content type='text'>
</content>
</entry>
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