<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/animation, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/animation?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/animation?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fix function calls in animationtree, closes #2789</title>
<updated>2015-12-16T11:34:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-16T11:34:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f65eb470ae5d373a28921b648dbac962deb0b008'/>
<id>urn:sha1:f65eb470ae5d373a28921b648dbac962deb0b008</id>
<content type='text'>
</content>
</entry>
<entry>
<title>This fixes long standing animation bug</title>
<updated>2015-12-10T13:39:57Z</updated>
<author>
<name>Sergey Lapin</name>
</author>
<published>2015-12-10T13:39:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8eff61ca879f25c991e8e2d99deaee413d36eb83'/>
<id>urn:sha1:8eff61ca879f25c991e8e2d99deaee413d36eb83</id>
<content type='text'>
When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.

This patch is direct approach fixing this problem.
It handles most common cases of occurance.

Closes #2199
</content>
</entry>
<entry>
<title>-Display on animation editor which keys are invalid and which tracks are unresolved</title>
<updated>2015-12-05T17:18:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-05T17:18:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f'/>
<id>urn:sha1:200b7bb87c3d8d8b2011b08ed4bd7b034ceb452f</id>
<content type='text'>
-Added a tool to clean up unresolved tracks and unused keys
</content>
</entry>
<entry>
<title>Merge pull request #2707 from akien-mga/master</title>
<updated>2015-11-18T22:43:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-18T22:43:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c3386b2ed7c3791127e2b12a2227deddad96ae5'/>
<id>urn:sha1:0c3386b2ed7c3791127e2b12a2227deddad96ae5</id>
<content type='text'>
Cosmetic fixes to SCons buildsystem</content>
</entry>
<entry>
<title>Experimental retooling of AnimationTreePlayer to allow manual advancement.</title>
<updated>2015-11-02T17:06:28Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-09-02T12:11:34Z</published>
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<id>urn:sha1:e011bcf16291f55e1692a4d3092010c97923fcfc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
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<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>HTML5 exporter Improvements</title>
<updated>2015-09-10T03:10:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-10T03:10:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fb7b5aa0c023d60880d259e70f7641152460aa6'/>
<id>urn:sha1:0fb7b5aa0c023d60880d259e70f7641152460aa6</id>
<content type='text'>
-Better template handling
-Voice support
-Stream support
</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-06-06T14:09:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-06T14:09:00Z</published>
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<id>urn:sha1:954256268afe89b648d356ee0b296a9e97a07373</id>
<content type='text'>
Conflicts:
	demos/2d/motion/engine.cfg
</content>
</entry>
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