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<title>godot.git/scene/animation/tween.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/animation/tween.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/animation/tween.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Revert "Tween reset/stop/resume/remove for all object properties at once"</title>
<updated>2016-10-18T19:43:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-18T19:43:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14e45a55d4132a268a4fd4d75bdea08a5269cc3d'/>
<id>urn:sha1:14e45a55d4132a268a4fd4d75bdea08a5269cc3d</id>
<content type='text'>
This reverts commit 6fc894d65264e37f6c0772f3789bcec52c7bbe3a.
It caused a regression, cf. #6863.
</content>
</entry>
<entry>
<title>Tween reset/stop/resume/remove for all object properties at once</title>
<updated>2016-10-09T15:22:16Z</updated>
<author>
<name>Pawel Kowal</name>
</author>
<published>2016-09-25T21:25:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6fc894d65264e37f6c0772f3789bcec52c7bbe3a'/>
<id>urn:sha1:6fc894d65264e37f6c0772f3789bcec52c7bbe3a</id>
<content type='text'>
(cherry picked from commit acc242fd6a3fc0dda18c01290263313e09d8269e)
</content>
</entry>
<entry>
<title>Tween: fix non-repeat interpolate_callback does not delete after call triggered</title>
<updated>2016-09-18T21:15:43Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-08-31T02:27:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=75f51aece98667250a486b18797f470604c45a28'/>
<id>urn:sha1:75f51aece98667250a486b18797f470604c45a28</id>
<content type='text'>
(cherry picked from commit cccea7e0b4ea6a6ac3b624b1b437d175d5c8ef15)
</content>
</entry>
<entry>
<title>Fix crash when tween control object previous freed</title>
<updated>2016-04-07T07:45:16Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2016-04-07T07:45:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da28a2f062521a991ac2521e2c43333edbffd160'/>
<id>urn:sha1:da28a2f062521a991ac2521e2c43333edbffd160</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Spine: add feature to insert/remove interpolates while updating</title>
<updated>2015-05-05T03:12:17Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2015-05-05T03:12:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d0914dfc5d439701d93e42da26d4be95f6eda80'/>
<id>urn:sha1:6d0914dfc5d439701d93e42da26d4be95f6eda80</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4804462ee06c1b3e2d1b50b857ce8693d3c0936d'/>
<id>urn:sha1:4804462ee06c1b3e2d1b50b857ce8693d3c0936d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
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